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Add P1 Chell Resources
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Some animations are currently broken
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Konclan committed Jan 11, 2025
1 parent 48a836c commit eaf8d7d
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"VertexLitGeneric"
{
"$baseTexture" "bee2/models/player/chell_p1/chell_body"
"$bumpmap" "bee2/models/player/chell_p1/chell_body_normal"
"$halflambert" "1"
"$nodecal" "1"
"$model" "1"

"$phong" "1"
"$phongexponenttexture" "bee2/models/player/chell_p1/chell_body_exponent"
// "$phongexponent" "25"
"$phongboost" "6 "
"$lightwarptexture" "bee2/models/player/chell_p1/chell_body_lightwarp"
"$phongfresnelranges" "[0.04 0.4 1]"


}



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"VertexLitGeneric"
{
"$baseTexture" "bee2/models/player/chell_p1/chell_face"
"$bumpmap" "bee2/models/player/chell_p1/chell_face_normal"
"$halflambert" "1"
"$nodecal" "1"
"$model" "1"

"$ambientocclusiontexture" "models/alyx/chell_occlusion"
// "$phongexponent" "25"
"$phongexponenttexture" "bee2/models/player/chell_p1/chell_face_exponent"
"$phongboost" "4"
"$lightwarptexture" "bee2/models/player/chell_p1/chell_face_lightwarp"
"$phongfresnelranges" "[0 0.5 1]"


}



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"VertexLitGeneric"
{
"$baseTexture" "bee2/models/player/chell_p1/chell_hair"


"$bumpmap" "bee2/models/player/chell_p1/chell_hair_normal"
"$phong" "1"
"$phongexponenttexture" "bee2/models/player/chell_p1/chell_hair_exponent"

"$phongboost" "10"
// "$lightwarptexture" "bee2/models/player/chell_p1/chell_hair_lightwarp"
"$phongfresnelranges" "[0 0.5 1]"


"$translucent" 1
"$halflambert" 1
"$nodecal" "1"
"$nocull" 1

}
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EyeRefract
{
$Iris "/bee2/models/player/chell_p1/eyeball_l" // Iris color in RGB with cornea noise in A
$AmbientOcclTexture "/bee2/models/player/chell_p1/eyeball_l_ambient" // Ambient occlusion in RGB, A unused
$Envmap "Engine/eye-reflection-cubemap-" // Reflection environment map
$CorneaTexture "Engine/eye-cornea" // Special texture that has 2D cornea normal in RG and other data in BA

$EyeballRadius "0.6" // Default 0.5
$AmbientOcclColor "[0.13 0.13 0.13]" // Default 0.33, 0.33, 0.33
$Dilation "0.75" // Default 0.5
$ParallaxStrength "0.25" // Default 0.25
$CorneaBumpStrength "1.0" // Default 1.0

$halflambert 1
$nodecal 1
$ambientocclusion 1

// These effects are only available in ps.2.0b and later
$RaytraceSphere 1 // Default 1 - Enables raytracing in the pixel shader to make the eyeball look round
$SphereTexkillCombo 0 // Default 1 - Enables killing pixels that don't ray-intersect the sphere
}
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EyeRefract
{
$Iris "/bee2/models/player/chell_p1/eyeball_l" // Iris color in RGB with cornea noise in A
$AmbientOcclTexture "/bee2/models/player/chell_p1/eyeball_l_ambient" // Ambient occlusion in RGB, A unused
$Envmap "Engine/eye-reflection-cubemap-" // Reflection environment map
$CorneaTexture "Engine/eye-cornea" // Special texture that has 2D cornea normal in RG and other data in BA

$EyeballRadius "0.6" // Default 0.5
$AmbientOcclColor "[0.13 0.13 0.13]" // Default 0.33, 0.33, 0.33
$Dilation "0.75" // Default 0.5
$ParallaxStrength "0.25" // Default 0.25
$CorneaBumpStrength "1.0" // Default 1.0

$halflambert 1
$nodecal 1
$ambientocclusion 1

// These effects are only available in ps.2.0b and later
$RaytraceSphere 1 // Default 1 - Enables raytracing in the pixel shader to make the eyeball look round
$SphereTexkillCombo 0 // Default 1 - Enables killing pixels that don't ray-intersect the sphere
}
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"Eyeball"
{
"$basetexture" "bee2/models/player/chell_p1/pupil_l"
}
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"Eyeball"
{
"$basetexture" "models/player/pupil_r"
}
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