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Issues addressed by this PR
Closes #709
Adds box mapping to display mesh. This ensures textures are displayed on meshes - in particular critical for when a RenderGeometry with an assigned Texture with a bitmap is returned.
This could potentially be improved/expanded upon by changing the texture mapping method, but this simple box mapping seem to work decently well and be a good first step.
I tried also to use the
CreateCustomMeshMapping
, providing the mesh, but that gave worse results, in particular for vertical faces that got the texture displayed as stripes of the value applicable to a particular x,y coordinate.Test files
Changelog
Additional comments