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Enchantment Spawning Tweaks

CJ Kucera edited this page Oct 10, 2022 · 1 revision

Enchantment-Spawning Tweaks

Author: Apocalyptech

Contact: https://apocalyptech.com/contact.php

Last Updated: October 09, 2022

Most Recent Version: 1.0.0

In Categories: Enchantments, Loot System Overhauls

License: Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)

View Mod Folder

Download

Enchantment-Spawning Tweaks
OHL (local file): Right click and "Save Link As"
OHL (web loading): Create a shortcut by dragging into a folder

README

Does a few things to how Enchantments are spawned onto gear in the game, namely:

  1. Ensures that all Guns, Melee Weapons, Wards, and Spells can get enchantments, apart from Used Antique Greatbow (you should have thought about that before firing it, you monster). This overwhelmingly only affects white-rarity gear, though it does also fix up Skullantir and a few other mission-specific items.

  2. Flattens enchantment part weights, so that each enchantment is equally likely to spawn.

  3. Makes class-specific enchantments use the game's built-in character-weighting attributes, so class-specific enchantments are more likely to show up when a player with that class is currently in-game, compared to class-specific enchantments for classes not in the game. This is fully compatible with my No Wasted Equipment mod, and is intended to be used in conjunction with it. When the two are used together, class-specific enchantments should be overwhelmingly matched to the classes in-use in the game.

View whole README on Github

Description (from inside mod)

Does a few things to how Enchantments are spawned onto gear in the
game, namely:

1. Ensures that all Guns, Melee Weapons, Wards, and Spells can
   get enchantments, apart from Used Antique Greatbow (you should
   have thought about that before firing it, you monster).  This
   overwhelmingly only affects white-rarity gear, though it does
   also fix up Skullantir and a few other mission-specific items.

2. Flattens enchantment part weights, so that each enchantment is
   equally likely to spawn.

3. Makes class-specific enchantments use the game's built-in
   character-weighting attributes, so class-specific enchantments
   are more likely to show up when a player with that class is
   currently in-game.  This is fully compatible with my No Wasted
   Equipment mod, and is intended to be used in conjunction with
   it.

Generated by gen_enchantment_spawning_tweaks.py

Guns

Changelog

v1.0.0 - Oct 9, 2022

  • Initial release
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