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Testing Loot Drops

CJ Kucera edited this page Oct 9, 2022 · 7 revisions

Testing Loot Drops

Author: Apocalyptech

Contact: https://apocalyptech.com/contact.php

Last Updated: October 09, 2022

Most Recent Version: 1.1.0

In Categories: Resource Mods

License: Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)

View Mod Folder

Download

Testing Loot Drops
OHL (local file): Right click and "Save Link As"
OHL (web loading): Create a shortcut by dragging into a folder

README

This mod isn't actually a general-purpose mod. Rather, it's what I use to spawn gear in-game that I'm looking to do something with modwise (generally used when new DLC/content is out, and I'm looking to make sure I know where all the gear is, and update all my mods to account for the gear).

To use this, you're meant to edit the generation file and alter the parameters to suit what you want. The checked-in version will have each enemy you kill drop five items from a pool which includes the Goblin Pickaxe melee weapon, Manual Transmission AR, and Transistor ward -- that's the testing gear I use alongside my three Super Buff mods. To get this mod to drop anything else, you'll have to edit to suit. (Note that the Goblin Pickaxe won't drop in early-game without my Early Bloomer mod active, as well.)

View whole README on Github

Description (from inside mod)

This mod isn't actually a general-purpose mod.  Rather, it's what I use to spawn
gear in-game that I'm looking to do something with modwise (generally used when
new DLC/content is out, and I'm looking to make sure I know where all the gear
is, and update all my mods to account for the gear.

To use this, you're meant to edit the generation file and alter the parameters to
suit what you want.  The checked-in version will have each enemy you kill drop
five items from a pool which includes the Goblin Pickaxe melee weapon, Manual
Transmission AR, and Transistor ward -- that's the testing gear I use alongside
my three Super Buff mods.  To get this mod to drop anything else, you'll have to
edit to suit.

Generated by gen_testing_loot_drops.py

Redirecting drops to /Game/Automation/Maps/DPS/ItemPools/ItemPool_TESTONLY_CircleOfProtection_Mod3

Changelog

v1.1.0 - Oct 9, 2022

  • Updated to use a spare pool from the game data, when specifying pool contents, rather than overwriting one of the "real" pools. This makes switching back and forth much easier -- previously, you'd generally need to quit the game entirely to get rid of changes, if you'd used this to set pool contents. You'll still need to quit entirely to completely disable the mod, though.

v1.0.0 - Jul 27, 2022

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