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Force Enemy Spawns: BPchar_GoblinBarrel
Author: Apocalyptech
Contact: https://apocalyptech.com/contact.php
Last Updated: January 24, 2023
Most Recent Version: 1.0.1
In Categories: Resource Mods
License: Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
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Force Enemy Spawns: BPchar_GoblinBarrel
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Resource mod which attemps to alter SpawnOptions objects so that wherever the configured character can spawn, they will spawn 100% of the time. Note that Wonderlands spawn points sometimes have 'waves' built in, which might spawn from different SpawnOptions at different times, which can complicate this slightly.
Does not attempt to touch SpawnOptions objects which don't involve the specified char, since BL3/WL spawning points are often a bit touchy about which chars are allowed to spawn from them.
The version stored on Github is hardcoded to Goblin Tricksters (the barrel ones). To make it operate on some other enemy, you'll have to edit the generation script and re-generate it.
Resource mod which attemps to alter SpawnOptions objects so that wherever
the configured character *can* spawn, they *will* spawn 100% of the time.
Note that Wonderlands spawn points sometimes have 'waves' built in, which
might spawn from different SpawnOptions at different times, which can
complicate this slightly.
Does not attempt to touch SpawnOptions objects which don't involve the
specified char, since BL3/WL spawning points are often a bit touchy about
which chars are allowed to spawn from them.
The version stored on github is hardcoded to Goblin Tricksters (the barrel
ones). To make it operate on some other enemy, you'll have to edit the
generation script and re-generate it.
This mod was generated to force the following, where possible:
/Game/Enemies/Goblin/Barrel/_Design/Character/BPchar_GoblinBarrel
Generated by gen_force_enemy_spawns.py
v1.0.1 - Jan 24, 2023
- Bugfix to work better with Options which ordinarily rely on Attribute Initializers to set their weight (this is what had been causing Badass Goblins to not really work properly in v1.0.0, among probably others).
v1.0.0 - Nov 3, 2022
- Initial release
WL ModCabinet is auto-generated based on information found in the wlmods Github. Information here could be wrong in various ways. The About WL ModCabinet Wiki page will have information about any errors encountered while building the wiki. If you see something amiss, please stop by the various community Discords and let us know. (Apocalyptech is the maintainer of this code at the moment, if you wanted to @ him specifically.)
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