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document the new material property infrastructure.
this work is the culmination of a capston engineeering project from TAMU students Trey Dinges, Cole Connelly, Vincent Olivarez, Chris McGregor, Alex Studwell, and Reid Wilson. they worked on implementing a new BRL-CAD database entity type for storing material properties (a 'material' object), a new material command in libged, and updates to rtweight, gqa, and art to use the new material objects. does need to be reconciled with the other material property mechanisms (.density vs _DENSITIES vs material objects) and the 'mater' command itself, but material objects are the only way to pass advanced shaders to our new 'art' appleseed PBR renderer. material objects can have different sets of material properties including physical, mechanical, optical, thermal.
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