Skip to content

Release 1.5.1

Compare
Choose a tag to compare
@Babyhamsta Babyhamsta released this 18 Dec 19:36
· 139 commits to master since this release

Aimmy 1.5.1 Update (Hot Patch)

Changelog:

  • Cleaned up some code that was missed from testing
  • Fixed FOV not loading on start.

Previous Changelog (v1.5.0):
[Performance Optimizations]

  • Fixed memory leak from ScreenGrab function (Thanks TaylorIsBlue)
  • Optimized CubicBezier function [More readability and better performance] (Thanks TaylorIsBlue)
  • Cleaned up some readability on the code (Again thanks to TaylorIsBlue for some of the changes)
  • Cleaned up some code that was left over and not used anymore
  • Added caching to RGB values in AIModel to help performance
  • Many disposable items in the MainWindow code are now properly disposed of before the UI closes
  • Made Config Loading async to prevent issues
  • Removed timers on the FOV overlay
  • Some additional error handling / changes to error handling
  • Attempted to optimize the BitmapToFloatArray function
  • Removed Parallel.ForEach in certain functions due to the larger overhead so hopefully it'll be a tad bit quicker without it.

[General Improvements]

  • Made FOV overlay also adjust its title (detection prevention)
  • Fixed config loading not setting the name correctly, default config loading also now sets the loaded config
  • Predictions now go off actual detection timing vs a static 0.01 step (performance may vary - predictions can get "bouncy")
  • Added debounce to model loading to prevent double model loading if you hover over another model while one is loading

[New Features]

  • Adjustable Mouse Jitter (Was static before)
  • Adjustable FOV color

[Misc]

  • Bumped version to 1.5.0