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Make position morph binding as optional in renderers + enable other a…
…ttrib type morph (#16024) * use MorphTargetManager._bind for support texture based morphing * Unify formatting * make position morph as optional in shaders + enable other attrib type morph * fix uv morph enable condition * apply request changes * simplify preprocessor conditions * apply request changes * lint * lint * Update thinEffectLayer.ts
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