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Original file line number | Diff line number | Diff line change |
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"use strict"; | ||
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var BABYLON = BABYLON || {}; | ||
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(function () { | ||
BABYLON.PhysicsEngine = function (gravity) { | ||
this.gravity = gravity || new BABYLON.Vector3(0, 0, -9.82); | ||
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this._world = new CANNON.World(); | ||
this._world.broadphase = new CANNON.NaiveBroadphase(); | ||
this._world.gravity.set(this.gravity.x, this.gravity.y, this.gravity.z); | ||
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this._registeredMeshes = []; | ||
this._physicsMaterials = []; | ||
}; | ||
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BABYLON.PhysicsEngine.prototype._runOneStep = function (delta) { | ||
if (delta > 1.0) { | ||
delta = 1.0; | ||
} | ||
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this._world.step(delta); | ||
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for (var index = 0; index < this._registeredMeshes.length; index++) { | ||
var registeredMesh = this._registeredMeshes[index]; | ||
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registeredMesh.mesh.position.x = registeredMesh.body.position.x; | ||
registeredMesh.mesh.position.y = registeredMesh.body.position.z; | ||
registeredMesh.mesh.position.z = registeredMesh.body.position.y; | ||
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if (!registeredMesh.mesh.rotationQuaternion) { | ||
registeredMesh.mesh.rotationQuaternion = new BABYLON.Quaternion(0, 0, 0, 1); | ||
} | ||
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registeredMesh.mesh.rotationQuaternion.x = registeredMesh.body.quaternion.x; | ||
registeredMesh.mesh.rotationQuaternion.y = registeredMesh.body.quaternion.z; | ||
registeredMesh.mesh.rotationQuaternion.z = registeredMesh.body.quaternion.y; | ||
registeredMesh.mesh.rotationQuaternion.w = -registeredMesh.body.quaternion.w; | ||
} | ||
}; | ||
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BABYLON.PhysicsEngine.prototype._addMaterial = function (friction, restitution) { | ||
var index; | ||
var mat; | ||
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for (index = 0; index < this._physicsMaterials.length; index++) { | ||
mat = this._physicsMaterials[index]; | ||
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if (mat.friction === friction && mat.restitution === restitution) { | ||
return mat; | ||
} | ||
} | ||
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var currentMat = new CANNON.Material(); | ||
currentMat.friction = friction; | ||
currentMat.restitution = restitution; | ||
this._physicsMaterials.push(currentMat); | ||
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for (index = 0; index < this._physicsMaterials.length; index++) { | ||
mat = this._physicsMaterials[index]; | ||
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var contactMaterial = new CANNON.ContactMaterial(mat, currentMat, Math.max(mat.friction, currentMat.friction), mat.restitution * currentMat.restitution); | ||
this._world.addContactMaterial(contactMaterial); | ||
} | ||
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return currentMat; | ||
}; | ||
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BABYLON.PhysicsEngine.prototype._setGravity = function (gravity) { | ||
this._world.gravity.set(this.gravity.x, this.gravity.y, this.gravity.z); | ||
}; | ||
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BABYLON.PhysicsEngine.prototype._registerMesh = function (mesh, options) { | ||
var shape = null; | ||
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this._unregisterMesh(mesh); | ||
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mesh.computeWorldMatrix(true); | ||
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switch (options.impostor) { | ||
case BABYLON.PhysicsEngine.SphereImpostor: | ||
var bbox = mesh.getBoundingInfo().boundingBox; | ||
var radiusX = bbox.maximumWorld.x - bbox.minimumWorld.x; | ||
var radiusY = bbox.maximumWorld.y - bbox.minimumWorld.y; | ||
var radiusZ = bbox.maximumWorld.z - bbox.minimumWorld.z; | ||
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shape = new CANNON.Sphere(Math.max(radiusX, radiusY, radiusZ) / 2); | ||
break; | ||
case BABYLON.PhysicsEngine.BoxImpostor: | ||
var bbox = mesh.getBoundingInfo().boundingBox; | ||
var min = bbox.minimumWorld; | ||
var max = bbox.maximumWorld; | ||
var box = max.subtract(min).scale(0.5); | ||
shape = new CANNON.Box(new CANNON.Vec3(box.x, box.z, box.y)); | ||
break; | ||
case BABYLON.PhysicsEngine.PlaneImpostor: | ||
shape = new CANNON.Plane(); | ||
break; | ||
} | ||
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var material = this._addMaterial(options.friction, options.restitution); | ||
var body = new CANNON.RigidBody(options.mass, shape, material); | ||
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body.position.set(mesh.position.x, mesh.position.z, mesh.position.y); | ||
this._world.add(body); | ||
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this._registeredMeshes.push({ mesh: mesh, body: body, material:material}); | ||
}; | ||
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BABYLON.PhysicsEngine.prototype._unregisterMesh = function (mesh) { | ||
for (var index = 0; index < this._registeredMeshes.length; index++) { | ||
var registeredMesh = this._registeredMeshes[index]; | ||
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if (registeredMesh.mesh === mesh) { | ||
// Remove | ||
this._world.remove(registeredMesh.body); | ||
this._registeredMeshes.splice(index, 1); | ||
return; | ||
} | ||
} | ||
}; | ||
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BABYLON.PhysicsEngine.prototype._applyImpulse = function (mesh, force, contactPoint) { | ||
var worldPoint = new CANNON.Vec3(contactPoint.x, contactPoint.z, contactPoint.y); | ||
var impulse = new CANNON.Vec3(force.x, force.z, force.y); | ||
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for (var index = 0; index < this._registeredMeshes.length; index++) { | ||
var registeredMesh = this._registeredMeshes[index]; | ||
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if (registeredMesh.mesh === mesh) { | ||
registeredMesh.body.applyImpulse(impulse, worldPoint); | ||
return; | ||
} | ||
} | ||
}; | ||
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BABYLON.PhysicsEngine.prototype._createLink = function (mesh1, mesh2, pivot1, pivot2) { | ||
var body1, body2; | ||
for (var index = 0; index < this._registeredMeshes.length; index++) { | ||
var registeredMesh = this._registeredMeshes[index]; | ||
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if (registeredMesh.mesh === mesh1) { | ||
body1 = registeredMesh.body; | ||
} else if (registeredMesh.mesh === mesh2) { | ||
body2 = registeredMesh.body; | ||
} | ||
} | ||
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if (!body1 || !body2) { | ||
return; | ||
} | ||
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var constraint = new CANNON.PointToPointConstraint(body1, new CANNON.Vec3(pivot1.x, pivot1.z, pivot1.y), body2, new CANNON.Vec3(pivot2.x, pivot2.z, pivot2.y)); | ||
this._world.addConstraint(constraint); | ||
}; | ||
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BABYLON.PhysicsEngine.prototype.dispose = function () { | ||
while (this._registeredMeshes.length) { | ||
this._unregisterMesh(this._registeredMeshes[0].mesh); | ||
} | ||
}; | ||
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// Statics | ||
BABYLON.PhysicsEngine.IsSupported = function() { | ||
return CANNON !== undefined; | ||
}; | ||
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BABYLON.PhysicsEngine.NoImpostor = 0; | ||
BABYLON.PhysicsEngine.SphereImpostor = 1; | ||
BABYLON.PhysicsEngine.BoxImpostor = 2; | ||
BABYLON.PhysicsEngine.PlaneImpostor = 3; | ||
})(); |
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