Skip to content

Commit

Permalink
v1.11
Browse files Browse the repository at this point in the history
Former-commit-id: bd415cf
  • Loading branch information
deltakosh committed Apr 17, 2014
1 parent 25582ae commit ab8009f
Show file tree
Hide file tree
Showing 4 changed files with 21 additions and 24 deletions.
24 changes: 0 additions & 24 deletions babylon.1.10.0.js

This file was deleted.

File renamed without changes.
1 change: 1 addition & 0 deletions readme.md
Original file line number Diff line number Diff line change
Expand Up @@ -45,6 +45,7 @@ Online [sandbox](http://www.babylonjs.com/sandbox) where you can test your .baby
- Bump texture
- Up to 4 lights (points, directionals, spots, hemispherics)
- Custom materials
- Custom shaders
- Skybox
- Vertex color
- Bones (Animations and shadows are supported)
Expand Down
20 changes: 20 additions & 0 deletions what's new.md
Original file line number Diff line number Diff line change
@@ -1,5 +1,25 @@
Changes list
============
- 1.11.0:
- **Major updates**
- New option for mesh: ```mesh.showBoundingBox``` to display mesh's bounding box. You can configure back and front color using ```scene.getBoundingBoxRenderer()```. This function returns a ```BABYLON.BoundingBoxRenderer``` where you can define ```backColor```, ```frontColor``` and ```showBackLines``` ([deltakosh](http://www.github.com/deltakosh))
- New basic mesh: ```BABYLON.Mesh.CreateTorusKnot``` ([deltakosh](http://www.github.com/deltakosh))
- New ```BABYLON.AnaglyphArcRotateCamera``` and ```BABYLON.AnaglyphFreeCamera``` ([michael-korbas](https://github.com/michael-korbas)), ([deltakosh](http://www.github.com/deltakosh))
- Tags system ([gwenael-hagenmuller](https://github.com/gwenael-hagenmuller))
- New render pipeline system for post-processes. See documentation [here](https://github.com/BabylonJS/Babylon.js/wiki/How-to-use-PostProcessRenderPipeline) ([michael-korbas](https://github.com/michael-korbas))
- **Updates**
- Added parameters to enable or disable a type of texture on all ```BABYLON.StandardMaterial``` ([demonixis](http://www.github.com/demonixis))
- New ```BABYLON.VertexData.ExtractFromMesh``` function ([deltakosh](http://www.github.com/deltakosh))
- Cameras can now have sub-cameras (see ```BABYLON.AnaglyphArcRotateCamera``` for example) ([deltakosh](http://www.github.com/deltakosh))
- New ```BABYLON.Engine.runEvenInBackground``` property. True by default. It allows you to stop rendering when the browser is not the foreground application. ([deltakosh](http://www.github.com/deltakosh))
- Darkness of a shadow + shadow on transparent meshes ([clementlevasseur](https://github.com/clementlevasseur))
- New event for materials: ```onCompiled``` and ```onError``` ([deltakosh](http://www.github.com/deltakosh))
- **Bugfixes**
- Fixed a bug with collisions cache
- Fixed a bug with mesh.dispose when called twice ([deltakosh](http://www.github.com/deltakosh))
- Fixed an issue with Internet Explorer while rendering a RenderTargetTexture outside the engine renderLoop ([nicolas-obre](https://github.com/nicolas-obre))
- **New demos*
- [CYOS](http://www.babylonjs.com/cyos)
- 1.10.0:
- **Major updates**
- Virtual joysticks canera ([davrous](http://www.github.com/davrous))
Expand Down

0 comments on commit ab8009f

Please sign in to comment.