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ADT clone method needs special version #12931

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PatrickRyanMS opened this issue Sep 1, 2022 · 0 comments
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ADT clone method needs special version #12931

PatrickRyanMS opened this issue Sep 1, 2022 · 0 comments
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@PatrickRyanMS
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Currently AdvacedDynamicTexure inherits clone from DynamicTexture so any ADT that is cloned becomes a Dynamic Texture. Expanding GUI with the editor means there is a user flow that loads a GUI template from a snippet and wants to project that template across several meshes that become individual GUI assets.

If we can build a special case for cloning ADTs, we can use clone. Right now the only way to create multiple ADTs is to parse the snippet/json several times.

@PatrickRyanMS PatrickRyanMS added this to the 6.0 milestone Sep 1, 2022
@sebavan sebavan added the gui label Sep 1, 2022
deltakosh added a commit that referenced this issue Sep 1, 2022
RaananW pushed a commit that referenced this issue Dec 9, 2022
Former-commit-id: 9272ddb87b53ad9965863aa54bc00c65cce592ec
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