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Currently AdvacedDynamicTexure inherits clone from DynamicTexture so any ADT that is cloned becomes a Dynamic Texture. Expanding GUI with the editor means there is a user flow that loads a GUI template from a snippet and wants to project that template across several meshes that become individual GUI assets.
If we can build a special case for cloning ADTs, we can use clone. Right now the only way to create multiple ADTs is to parse the snippet/json several times.
The text was updated successfully, but these errors were encountered:
Currently AdvacedDynamicTexure inherits clone from DynamicTexture so any ADT that is cloned becomes a Dynamic Texture. Expanding GUI with the editor means there is a user flow that loads a GUI template from a snippet and wants to project that template across several meshes that become individual GUI assets.
If we can build a special case for cloning ADTs, we can use clone. Right now the only way to create multiple ADTs is to parse the snippet/json several times.
The text was updated successfully, but these errors were encountered: