NME: Fix and improve the HeightToNormal block #13171
Merged
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The
position
/normal
/tangent
inputs have been renamed toworldPosition
/worldNormal
/worldTangent
and the oldoutput
output has been renamedxyz
(theoutput
output is now a vec4).I didn't add code to keep back compat as this is a new block in 6.0 and probably few people have used it until now. Feel free to complain about this and I may revise my judgement :)
Note also that
worldNormal
andworldTangent
must be normalized! I added two switches to allow for easy normalization for the user.The new "Generate in world space" mode allows to generate a normal which is directly usable as the
worldNormal
input of the PBRMetallicRoughness/Light block without the need for a PerturbNormal block.