Rework Scene and GUI Editor connection #13353
Merged
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Currently, when a GUI Editor instance is opened through the Inspector, all existing controls on the Scene are removed and then re-added to both the "live" scene and the editor scene. This has been causing variety of problems, such as:
This PR introduces a new approach, such as when the editor is opened, the "live" scene's Controls are cloned and the clones added to the editor scene. Then, it periodically executes the opposite operation, cloning the editor controllers and adding them to the live scene.