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Viewer world space hotspots #15833
Viewer world space hotspots #15833
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…element is even constructed
…er-hotspot-element
Please make sure to label your PR with "bug", "new feature" or "breaking change" label(s). |
Snapshot stored with reference name: Test environment: To test a playground add it to the URL, for example: https://snapshots-cvgtc2eugrd3cgfd.z01.azurefd.net/refs/pull/15833/merge/index.html#WGZLGJ#4600 Links to test babylon tools with this snapshot: https://playground.babylonjs.com/?snapshot=refs/pull/15833/merge To test the snapshot in the playground with a playground ID add it after the snapshot query string: https://playground.babylonjs.com/?snapshot=refs/pull/15833/merge#BCU1XR#0 |
WebGL2 visualization test reporter: |
Visualization tests for WebGPU (Experimental) |
Static/fixed world space hotspots (unassociated with a mesh surface, for static camera poses or cases where we don't have geometry, like splats). This is the last tiny bit of support for hotspots/annotations.