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Viewer suspend rendering when not visible #15835
Viewer suspend rendering when not visible #15835
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Please make sure to label your PR with "bug", "new feature" or "breaking change" label(s). |
Snapshot stored with reference name: Test environment: To test a playground add it to the URL, for example: https://snapshots-cvgtc2eugrd3cgfd.z01.azurefd.net/refs/pull/15835/merge/index.html#WGZLGJ#4600 Links to test babylon tools with this snapshot: https://playground.babylonjs.com/?snapshot=refs/pull/15835/merge To test the snapshot in the playground with a playground ID add it after the snapshot query string: https://playground.babylonjs.com/?snapshot=refs/pull/15835/merge#BCU1XR#0 |
WebGL2 visualization test reporter: |
Visualization tests for WebGPU (Experimental) |
This change makes is so that when the viewer element is not within the browser viewport, it suspends the render loop (to avoid unnecessary power consumption, and also to help scale if you have a page with many viewer instances).
createViewerForCanvas
function, useIntersectionObserver
to detect when the viewer canvas is not in the browser viewport and suspend rendering.ViewerOffScreenSuspendRendering.mp4