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MSAA render targets: Resolve the depth texture (if any) and allow for manual resolve #15888
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Please make sure to label your PR with "bug", "new feature" or "breaking change" label(s). |
Snapshot stored with reference name: Test environment: To test a playground add it to the URL, for example: https://snapshots-cvgtc2eugrd3cgfd.z01.azurefd.net/refs/pull/15888/merge/index.html#WGZLGJ#4600 Links to test babylon tools with this snapshot: https://playground.babylonjs.com/?snapshot=refs/pull/15888/merge To test the snapshot in the playground with a playground ID add it after the snapshot query string: https://playground.babylonjs.com/?snapshot=refs/pull/15888/merge#BCU1XR#0 |
WebGL2 visualization test reporter: |
Visualization tests for WebGPU (Experimental) |
Last check would be to be sure Native is still all good |
cc @bghgary I guess? |
Native doesn't support MSAA in render targets yet, so there is nothing to test. |
Note that this is not yet implemented in WebGPU (it's a little more difficult than in WebGL, where ANGLE supports depth texture resolve, which you have to do manually in WebGPU).