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More common shader constants and helpers for helperFunctions.fx #16011
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Let me know if there is a similar place in WGSL that I should add these new constants/functions for parity. |
ShadersWGSL is an equivalent of the folder Shaders so same place same name there would do :-) |
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will be perfect with the equivalent wglsl
… helper-function-additions
… helper-function-additions
Please make sure to label your PR with "bug", "new feature" or "breaking change" label(s). |
Snapshot stored with reference name: Test environment: To test a playground add it to the URL, for example: https://snapshots-cvgtc2eugrd3cgfd.z01.azurefd.net/refs/pull/16011/merge/index.html#WGZLGJ#4600 Links to test babylon tools with this snapshot: https://playground.babylonjs.com/?snapshot=refs/pull/16011/merge To test the snapshot in the playground with a playground ID add it after the snapshot query string: https://playground.babylonjs.com/?snapshot=refs/pull/16011/merge#BCU1XR#0 |
Visualization tests for WebGPU (Experimental) |
WebGL2 visualization test reporter: |
…lonJS#16011) * More common constants and helpers for helperFunctions.fx * wip * resolve * fix wgsl saturate call
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