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Playground Editor V2: Multi-file, ES modules, NPM Support + Build output hashing #17216
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…styling, inline definitions and navigation to symbols
…nnable compiled by monaco ts worker
…visualization/perf tests, add simple case in config
…odule resolution qol
Please make sure to label your PR with "bug", "new feature" or "breaking change" label(s). |
Reviewer - this PR has made changes to one or more package.json files. |
Snapshot stored with reference name: Test environment: To test a playground add it to the URL, for example: https://snapshots-cvgtc2eugrd3cgfd.z01.azurefd.net/refs/pull/17216/merge/index.html#WGZLGJ#4600 Links to test babylon tools with this snapshot: https://playground.babylonjs.com/?snapshot=refs/pull/17216/merge To test the snapshot in the playground with a playground ID add it after the snapshot query string: https://playground.babylonjs.com/?snapshot=refs/pull/17216/merge#BCU1XR#0 |
You have made possible changes to the playground. https://snapshots-cvgtc2eugrd3cgfd.z01.azurefd.net/PLAYGROUND/refs/pull/17216/merge/ The snapshot playground with the CDN snapshot (only when available): Note that neither Babylon scenes nor textures are uploaded to the snapshot directory, so some playgrounds won't work correctly. |
You have changed file(s) that made possible changes to the sandbox. https://snapshots-cvgtc2eugrd3cgfd.z01.azurefd.net/SANDBOX/refs/pull/17216/merge/ |
Devhost visualization test reporter: |
WebGL2 visualization test reporter: |
Visualization tests for WebGPU |
Amazing thanks a lot, we ll have a dedicated time in the team to test and I ll merge right after and redeploy :-) |
Bear with us! We are doing a last round of testing on monday and we will merge :D |
No rush at all, let me know if anything comes up for feedback and will address asap :) |
Follow-up to the original PR #17175
The different issues pointed out by different people on the BJS forum post point to a caching issue - some scripts were loaded fresh while others were stale and cached by the browser. This led to undefined behavior all around and the page would be effectively "broken" depending on which assets were cached or not, i.e. anything could go wrong and wouldn't necessarily present as a predictable bug.
Previously there were duplicate names from the dist output and monaco worker output which is cached locally in a browser:

index.html does not have a Cache-Control response header and respects the client's request of
max-age=0
- this is good. index.html should always fetch the latest.It also appears there is a CDN purge script running on the Playground deployment script, although I don't have access to the CI yaml. https://dev.azure.com/babylonjs/ContinousIntegration/_build/results?buildId=44262&view=logs&j=275f1d19-1bd8-5591-b06b-07d489ea915a&t=4d2ea636-6e6e-5831-8b5a-8ce5e9ce8bbc
If that's the case for the last operation in that script, good. CDN purge handles the server cache.
Takeaway from the existing deployment pipeline and CDN architecture, nothing needs to change. If we can guarantee unique output from a build each time, there is no room for cache confusion from the client's browser. This only applies to the Playground and I haven't looked into other deployed apps. Cache-Control of 2 days is fine. Eventually this issue would've sorted itself out in the field but 2 days is a long time to wait with undefined/broken behavior.
The additional changes in this PR are consolidated in these two commits:
1e9c765
knervous@bd197e8
These changes ensure hashed output from every build and deploy for relevant bundled js files. The generated entrypoint for
babylon.playground.[hash].js
is injected into the index.html with the WebpackHTMLPlugin. The helper function for fetching scripts does append a query parameter to bust cache, but dependent chunks of scripts do not automatically follow the same convention. Ideally we can get rid of that?t=[timestamp]
and let caching do its business.For anyone testing changes, please check https://playgroundv2.vercel.app which should be the exact hosted bundle set from the deployment build.
For sanity's sake here are three browsers on mobile tested with the current code: Edge, Firefox and Chrome
With editor open: