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Add ability to override texture format in ExternalTexture (#1443)
In D3D, some textures have multiple planes (e.g., NV12). In order to access these planes, the format for the D3D shader resource view must be different than the format of the texture. See NV12 section of the [DXGI_FORMAT doc](https://learn.microsoft.com/en-us/windows/win32/api/dxgiformat/ne-dxgiformat-dxgi_format). This change makes it possible to override the texture format to something different than the one from the texture itself when creating the external texture.
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