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Push camera dimensions back to NativeVideo texture #1121
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CoPrez
approved these changes
Aug 23, 2022
ryantrem
reviewed
Aug 23, 2022
ryantrem
reviewed
Aug 23, 2022
Dang we have too much duplication between the different NativeCameraImpls. I don't think each platform should re-define the header. We can fix this in a later change, but if we find ourselves continuing to duplicate things across platforms in future changes, we should consider reworking this a bit. |
ryantrem
reviewed
Aug 23, 2022
ryantrem
approved these changes
Aug 23, 2022
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This PR pushes the actual used camera dimension back to the NativeVideo texture so that readPixels and getSize return the proper dimensions of the object rather than defaulting to whatever is passed in for maxHeight and maxWidth as outlined in #1107. With this change we will properly report the correct resolution on both iOS and Android. Android requires additional follow up work to select the correct camera configuration to most closely match the target resolution.