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Some feedback #115
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Hey @MisterLight :) Here are my answers:
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Thank you so much Julien! About the saving scene, I just install the desktop editor and save the default scene with "save project" creating the .editoeproject but no texture or material was generated. |
The philosophie of the editor tends to "don't do what you can do in Blender using the editor". Basically, the editor will never work with a standalone .editorproject file. It will always be linked to a scene file (typically a .babylon file) and save the deltas. You can see the editor as an added value to your scene. The philosophie is also "do what you can't do in Blender" typically adding particle systems, sky effects, custom scripts, graphs, etc. Blender is an example. 3d modelers have powerful tools even to create a simple cube that the editor will never have. So let's create geometries with blender or 3ds Max and just add values using the editor. In you case, you should save the .editorproject near your scene file and textures (and sounds, etc.) so the paths will never be broken. I fixed all the "DOING ASAP" points, I'm releasing asap for you :) |
Thank you so much! I will look a this later when I have more time. Btw, yesterday I was creating simple scripts test to figure out what can I do with the editor and what can be improve. A little thing that I note is that maybe a Destroy method on game object life cycle could be useful for cleaning resources or trigger some event/notifications to other object what do you think? |
Excellent thanks! Adding the issue for you feedback on scripts :) |
Hey!! I come back, with more feedback and some doubts :)
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Hi @MisterLight ! |
Hi, :) I just discovered the babylon editor and im playing with it, I had been working with Unity for 4 years and I feels that moving to this engine is very intuitive and easy. However I still miss some little things that, I think, will improve the usability and found some bugs on desktop version
I thinks it would be cool to increase the size of transform axis ( when your are close to the object they are very small)
In the inspector window, you can see the Scripts section, but when i attach a new script, only appear in Code Editor window, this is for me a bit confusing.
When I create a new script and gave it a name (for example, "testScript") it would be cool the name of the script would be like the given name, not "Script"
Sure the internal Code Editor its great when you use the online version of Babylon Editor, but on desktop I would like to click and open the code on a custom editor (VS Code, VS Community) etc
I save my project, but when I click on the ".editorproject", do not open, its stuck on "Loading scene"
In the animation window, there is option to view all the animation properties (rotation, position, scaling) together on the same timeline? Is a bit annoying when i need to coordinate the rotation with a specific frame of the position.
Maybe this subjective, but is a bit difficult for me to see properties values on the screen cause the color letter (for example: the light blue of position x, y z or the turquoise color of the object name)
Thank you so much for your effort, babylon.js is a great engine and with a great editor like this, i think we can make incredible things easier.
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