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Maya : Backface culling reset when exporting #913

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AlexIbanez16 opened this issue Dec 22, 2020 · 3 comments · Fixed by #916
Closed

Maya : Backface culling reset when exporting #913

AlexIbanez16 opened this issue Dec 22, 2020 · 3 comments · Fixed by #916

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@AlexIbanez16
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AlexIbanez16 commented Dec 22, 2020

Hello,

I'm using the Maya 2019 Exporter 20201214.2 version of the exporter, and I noticed that everytime I export a mesh with the backface culling disabled, it resets. So I'm unable to turn it off and thus unable to have doublesided faces on my meshes.

Here are the parameters I use when exporting. But I doubt it's the problem since I used previous version of the exporter with the same settings and didn't have this problem.
The shader doesn't affect the bug since it happened with lambert and stingray pbs alike.

20201222_BabylonJS-Exporter-settings

I've also linked you the log of the export, if it can help.

Thank you in advance,
Alexis

20201222_Backface-culling-problem_log.txt

@AlexIbanez16 AlexIbanez16 changed the title Backface culling reset when exporting Maya : Backface culling reset when exporting Dec 22, 2020
@pandaGaume
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Hello, could you elaborate on "it resets" and the way to reproduce. Thanks.

@pandaGaume pandaGaume added maya need more info need repro We need a repro to be able to fix labels Dec 23, 2020
@AlexIbanez16
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Well, I untick the box of the Backface Culling Option, and when I launch the export, it automatically ticks it back on and exports with backface culling.

2020-12-23 18_53_33-Hypershade

I can replicate it with every geometry I tried.

@pandaGaume
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pandaGaume commented Dec 23, 2020

@AlexIbanez16 Thank's for the info, we will have a look on it.
This is related to #911.

@pandaGaume pandaGaume added bug and removed need more info need repro We need a repro to be able to fix labels Dec 23, 2020
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2 participants