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Material Export creates custom shader nodes #911

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Drigax opened this issue Dec 8, 2020 · 5 comments
Open

Material Export creates custom shader nodes #911

Drigax opened this issue Dec 8, 2020 · 5 comments

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@Drigax
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Drigax commented Dec 8, 2020

Remove our functionality added via that creates custom shader nodes to contain Babylon material export flags. We should instead use custom properties or some other workflow that doesn't modify the scene.

@pandaGaume
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@rdurnin Did you plan to work on the topic soon ? some issues arise regarding the nodes and we need to know if this enhancement will be available soon, otherwise we continue to support the nodes and correct bug.
Many thanks for the support and wish u an happy new year.

@rdurnin
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rdurnin commented Dec 28, 2020 via email

@thomlucc thomlucc added this to the 5.0 milestone Feb 11, 2021
@pandaGaume
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hey @rdurnin , how are you, I wanted to know if you had had time to move forward on this subject and if not, could you explain to me what your ideas are to replace the nodes.
G.

@rdurnin
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rdurnin commented Apr 30, 2021

Hey @pandaGaume , I am well, and I hope the same. I have been working for the last few months on a large project using Babylon, and have needed to use a variety of exporters and tools to access all of features I wanted to use. If there is interest, I would like to share the tools I created for the project with the community, and to discuss some ideas I have for the Maya exporter. I should be able to return to this work next week, after I have release a first version of the project, and please let me know when you have time to discuss.
R.

@Drigax
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Drigax commented Apr 30, 2021

Yeah, that sounds great @rdurnin feel free to post in the babylon.js forum when you are ready to share your tools and ideas

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