You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
@thomlucc , @bghgary
For the purpose, into Max first, I suggest to add a Menu Item within Babylon Menu to add/remove attribute such
Babylon->Material->CustomAttribute->Add, Remove, Remove all
Add : Add a Babylon JS custom attribute to the selected material. Added attributes will be of different kind depending the selected node. ( PhysicalMaterial, Arnold, Standard, BumpMap, etc...)
Remove : Remove a Babylon JS custom attribute from the selected material.
Remove all : Remove Babylon JS custom attributes from all the scene materials. This lets user clean the scene from specific babylon attributes which can lead to issues when using the scene outside the Babylon exporter scope (see forum discussion on the topic)
https://forum.babylonjs.com/t/how-can-i-remove-the-babylon-attributes-from-a-3dsmax-scene/22824/11
Also in Maya: #911
The text was updated successfully, but these errors were encountered: