Fix framebuffer texture capture with texStorage2D bug #292
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Bug
Test demo: https://06wj.github.io/test/spectorJSTest/
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The picture below is the capture result.The framebuffer display a blank picture.
Solution
When using texStorage2D, there is no type value in the texture customData.
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Because there is no type value in customData, textureType will be set to null, causing an error when readPixels is called, leading to a capture failure.
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So a change has been made here. When there is no type, the framebuffer's attachmentComponentType is still used.
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The picture below is the fixed capture result.