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RL2.08 support
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Bakkes committed Nov 17, 2021
1 parent 75ee2d5 commit 35253ca
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Showing 2 changed files with 6 additions and 2 deletions.
5 changes: 3 additions & 2 deletions CPPRP/data/GameClasses.h
Original file line number Diff line number Diff line change
Expand Up @@ -277,7 +277,7 @@ namespace CPPRP

float MaxLinearSpeed;
float MaxAngularSpeed;

uint8_t TeleportCounter;
};

struct CarComponent_TA : public Engine::ReplicationInfo
Expand All @@ -300,7 +300,7 @@ namespace CPPRP

struct CarComponent_DoubleJump_TA : public CarComponent_AirActivate_TA
{

struct Vector3I DoubleJumpImpulse;
};


Expand All @@ -324,6 +324,7 @@ namespace CPPRP
struct CarComponent_Dodge_TA : public CarComponent_AirActivate_TA
{
struct Vector3I DodgeTorque;
struct Vector3I DodgeImpulse;
};


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3 changes: 3 additions & 0 deletions CPPRP/generated/GameClassMacros.h
Original file line number Diff line number Diff line change
Expand Up @@ -175,6 +175,7 @@ GAMEFIELD(TAGame, RBActor_TA, WeldedInfo, struct WeldedInfo);
GAMEFIELD(TAGame, RBActor_TA, bIgnoreSyncing, bool);
GAMEFIELD(TAGame, RBActor_TA, MaxLinearSpeed, float);
GAMEFIELD(TAGame, RBActor_TA, MaxAngularSpeed, float);
GAMEFIELD(TAGame, RBActor_TA, TeleportCounter, uint8_t);
GAMECLASS(TAGame, CarComponent_TA);
GAMEFIELD(TAGame, CarComponent_TA, Vehicle, struct ActiveActor);
GAMEFIELD(TAGame, CarComponent_TA, ReplicatedActive, uint8_t);
Expand All @@ -183,6 +184,7 @@ GAMECLASS(TAGame, CarComponent_AirActivate_TA);
GAMEFIELD(TAGame, CarComponent_AirActivate_TA, AirActivateCount, int);
GAMECLASS(TAGame, CarComponent_Jump_TA);
GAMECLASS(TAGame, CarComponent_DoubleJump_TA);
GAMEFIELD(TAGame, CarComponent_DoubleJump_TA, DoubleJumpImpulse, struct Vector3I);
GAMECLASS(TAGame, CarComponent_Boost_TA);
GAMEFIELD(TAGame, CarComponent_Boost_TA, RechargeDelay, float);
GAMEFIELD(TAGame, CarComponent_Boost_TA, bUnlimitedBoost, bool);
Expand All @@ -196,6 +198,7 @@ GAMEFIELD(TAGame, CarComponent_Boost_TA, CurrentBoostAmount, float);
GAMEFIELD(TAGame, CarComponent_Boost_TA, bRechargeGroundOnly, bool);
GAMECLASS(TAGame, CarComponent_Dodge_TA);
GAMEFIELD(TAGame, CarComponent_Dodge_TA, DodgeTorque, struct Vector3I);
GAMEFIELD(TAGame, CarComponent_Dodge_TA, DodgeImpulse, struct Vector3I);
GAMECLASS(TAGame, CarComponent_FlipCar_TA);
GAMEFIELD(TAGame, CarComponent_FlipCar_TA, bFlipRight, bool);
GAMEFIELD(TAGame, CarComponent_FlipCar_TA, FlipCarTime, float);
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