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Original file line number | Diff line number | Diff line change |
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@@ -1,5 +1,5 @@ | ||
sphinx==3.1.0 | ||
sphinx==4.0.2 | ||
recommonmark==0.6.0 | ||
sphinx_rtd_theme==0.4.3 | ||
sphinxcontrib-images==0.9.2 | ||
sphinx_rtd_theme==0.5.2 | ||
sphinxcontrib-images==0.9.3 | ||
sphinx-copybutton==0.3.1 |
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Submodule autoregressive-cats
updated
7 files
Submodule rts-self-play
updated
14 files
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Original file line number | Diff line number | Diff line change |
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import os | ||
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import gym | ||
import numpy as np | ||
import yaml | ||
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from griddly import GymWrapper, gd, GymWrapperFactory | ||
from griddly.RenderTools import VideoRecorder | ||
from griddly.util.wrappers import ValidActionSpaceWrapper | ||
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class EnvironmentGeneratorGenerator(): | ||
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def __init__(self, gdy_path=None, yaml_file=None): | ||
module_path = os.path.dirname(os.path.realpath(__file__)) | ||
self._gdy_path = os.path.realpath( | ||
os.path.join(module_path, '../', 'resources', 'games')) if gdy_path is None else gdy_path | ||
self._input_yaml_file = self._get_full_path(yaml_file) | ||
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def _get_full_path(self, gdy_path): | ||
# Assume the file is relative first and if not, try to find it in the pre-defined games | ||
fullpath = gdy_path if os.path.exists(gdy_path) else os.path.join(self._gdy_path, gdy_path) | ||
# (for debugging only) look in parent directory resources because we might not have built the latest version | ||
fullpath = fullpath if os.path.exists(fullpath) else os.path.realpath( | ||
os.path.join(self._gdy_path + '../../../../resources/games', gdy_path)) | ||
return fullpath | ||
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def generate_env_yaml(self, level_shape): | ||
level_generator_gdy = {} | ||
with open(self._input_yaml_file, 'r') as fs: | ||
self._gdy = yaml.load(fs, Loader=yaml.FullLoader) | ||
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objects = [o for o in self._gdy['Objects'] if 'MapCharacter' in o] | ||
environment = self._gdy['Environment'] | ||
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# Create the placement actions | ||
actions = [] | ||
for obj in objects: | ||
object_name = obj["Name"] | ||
place_action = { | ||
'InputMapping': { | ||
'Inputs': { | ||
'1': {'Description': f'Places objects of type \"{object_name}\"'} | ||
} | ||
}, | ||
'Name': f'place_{object_name.lower()}', | ||
'Behaviours': [{ | ||
'Src': { | ||
'Object': '_empty', | ||
'Commands': [ | ||
{'spawn': object_name} | ||
] | ||
} | ||
}] | ||
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} | ||
actions.append(place_action) | ||
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level_generator_gdy['Actions'] = actions | ||
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# Copy the Objects | ||
level_generator_gdy['Objects'] = [{ | ||
'Name': o['Name'], | ||
'MapCharacter': o['MapCharacter'], | ||
'Observers': o['Observers'] | ||
} for o in objects] | ||
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# Generate a default empty level | ||
empty_level = np.empty(level_shape, dtype='str') | ||
empty_level[:] = '.' | ||
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level_0_string = '\n'.join([' '.join(list(r)) for r in empty_level]) | ||
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# Create the environment template | ||
level_generator_gdy['Environment'] = { | ||
'Name': f'{environment["Name"]} Generator', | ||
'Description': f'Level Generator environment for {environment["Name"]}', | ||
'Observers': {k: v for k, v in environment['Observers'].items() if k in ['Sprite2D', 'Isometric']}, | ||
'Player': { | ||
'Observer': { | ||
'TrackAvatar': False, | ||
'Height': level_shape[1], | ||
'Width': level_shape[0], | ||
'OffsetX': 0, | ||
'OffsetY': 0, | ||
} | ||
}, | ||
'Levels': [level_0_string], | ||
} | ||
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return yaml.dump(level_generator_gdy) | ||
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def generate_env(self, size, **env_kwargs): | ||
env_yaml = self.generate_env_yaml(size) | ||
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env_args = { | ||
**env_kwargs, | ||
'yaml_string': env_yaml, | ||
} | ||
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return GymWrapper(*env_args) | ||
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if __name__ == '__main__': | ||
wrapper_factory = GymWrapperFactory() | ||
yaml_file = 'Single-Player/GVGAI/sokoban.yaml' | ||
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egg = EnvironmentGeneratorGenerator(yaml_file=yaml_file) | ||
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for i in range(100): | ||
generator_yaml = egg.generate_env_yaml((10, 10)) | ||
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env_name = f'test_{i}' | ||
wrapper_factory.build_gym_from_yaml_string( | ||
env_name, | ||
yaml_string=generator_yaml, | ||
# TODO: Change this to ASCII observer when its ready | ||
global_observer_type=gd.ObserverType.VECTOR, | ||
player_observer_type=gd.ObserverType.VECTOR, | ||
) | ||
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env = gym.make(f'GDY-{env_name}-v0') | ||
env.reset() | ||
#env = ValidActionSpaceWrapper(env) | ||
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# visualization = env.render(observer=0, mode='rgb_array') | ||
# video_recorder = VideoRecorder() | ||
# video_recorder.start('generator_video_test.mp4', visualization.shape) | ||
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# Place 10 Random Objects | ||
for i in range(0, 100): | ||
action = env.action_space.sample() | ||
obs, reward, done, info = env.step(action) | ||
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#state = env.get_state() | ||
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#visual = env.render(observer=0, mode='rgb_array') | ||
# video_recorder.add_frame(visual) | ||
|
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