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Updated Reame and Unity package.
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Banbury committed Mar 15, 2014
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16 changes: 7 additions & 9 deletions README.md
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Unity Sprites And Bones
=======================

This is an addon for Unity 3D to create 2D skeletal sprite animations. With the addon its possible to add bone hierarchies directly in the Unity Editor. Sprites can the parented to the bones. The bones can be animated like any other GameObject in the animator window. Inverse Kinematics is also available and animatable. The bones can also be used to animate any GameObject other than sprites like meshes or particle systems.
This is an addon for Unity 3D to create 2D skeletal sprite animations. With the addon it's possible to create bone hierarchies directly in the Unity Editor. Sprites can be parented to the bones. The bones can be animated like any other GameObject in the animator window. Inverse Kinematics is also available and animatable. The bones can also be used to animate any other GameObject like meshes or particle systems.

## Features

* Skeletons and Bones.
* Mesh deformation
* Inverse Kinematics with targets.
* Mesh deformation
* Weight painting
* IK Helper objects.
* Bones and IK are fully animatable.
* Bones can be added by holding Ctrl and left clicking.
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* Did I mention Inverse Kinematics?
* Free and Opensource

## Things I'd like to add, but don't know how
* Onion skinning.
* Preview for poses.
* Baking IK animations.
Homepage:
* http://banbury.bootes.uberspace.de/blog/

Forum thread:
* http://forum.unity3d.com/threads/219915-Release-Free-Unity-Sprites-And-Bones-2D-skeleton-animation

Screenshots:
* http://postimg.org/image/r5s36j053
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Tutorials:
* https://vimeo.com/channels/650373

Forum thread:
* http://forum.unity3d.com/threads/219915-Release-Free-Unity-Sprites-And-Bones-2D-skeleton-animation

## Installation
After importing the Unity package into a new project, the Gizmo folder has to be moved to the Asset folder. Otherwise some icons won't show up in the editor and the hierarchy.
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