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- Reworked LiDL to its new ability - Fixed Photodad to properly use soul as well as load the Kermit texture when Cardsauce is active
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The massive one. Cardsauce has been entirely reworked code-side to utilize ArrowAPI and its slew of development features. While this means the largest majority of changes are invisible to players, it also means greater mod compatibility and far more stable code overall.
Arrow Features
This is all the stuff that's provided by Arrow, but makes its first debut here.
Music Selector
An enhanced, more visual music selector menu with an interface closer to other menus in the game. Music packs are represented by artwork cards
Palette Editor
An in-depth palette editor menu that consumed my life for about a month or two. Card art is edited directly in their sprite data, meaning edited palettes are compatible with all effects and shaders in the base game. Essentially, it can replace all simple cosmetic mods if you put in the effort to tinker with it!
Reworked Credits
The Credits menu has been subtly reworked.
Reworked Configs
The config menu has been similarly reworked.
Improvements
SMODS.scale_card()function, meaning any scale modifying effects from modern mods will work with them nowBalance Changes
Jokers
Stands
VHS Tapes
Fixes