This repository was archived by the owner on Oct 20, 2023. It is now read-only.
Releases: Barsonax/Singularity
Releases · Barsonax/Singularity
v0.7.0
v0.6.4
v0.6.3
v0.6.2
v0.6.1
v0.6.0
0.6.0 (16 November 2018)
- #26 - Cleaned up CI scripts and moved variables to the CI script contributed by Barsonax
- #30 - Added internal, sealed and generic constraints where appropriate in Singularity contributed by Barsonax
- #31 - Fixed gitversion increment contributed by Barsonax
- #32 - Made types internal where possible in Singularity.Duality contributed by Barsonax
- #33 - Added [AttributeUsage(AttributeTargets.Method)] to InjectAttribute contributed by Barsonax
- #34 - Fixed registering decorator in the parent container and dependency in the child container contributed by Barsonax
v0.5.0
0.5.0 (04 November 2018)
- #19 - Optimized CI scripts for faster builds contributed by Barsonax
- #20 - Fixed the build version not being applied to the dll itself contributed by Barsonax
- #23 - Fixed expression type being incorrect when a percontainer dependency has null as value contributed by Barsonax
- #24 - Improved error messages by adding metadata about the registered binding contributed by Barsonax
- #25 - Singularity.Duality will no longer put the duality editor in a invalid state when exceptions occur contributed by Barsonax
v0.4.0
0.4.0 (30 October 2018)
v0.3.0
0.3.0 (28 October 2018)
- #8 - Add opencover and codegov so we see how much our code is covered by unit tests contributed by Barsonax
- #9 - Fix codegov badge in README.md contributed by Barsonax
- #10 - Add unittests for Singularity.Duality contributed by Barsonax
- #11 - Add missing tags to the nuget package contributed by Barsonax
- #12 - Add missing unittests to raise coverage above 90% again contributed by Barsonax
- #13 - Add missing Scene.GameObjectsAdded unsubscribe event in SceneScope contributed by Barsonax
- #14 - If unit tests fail the CI build will fail now as well. contributed by Barsonax