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[Keyboard] Add SkeletonNumPad (qmk#16753)
* add SkeletonNumPad keyboard * fix * fix * fixed info.json * Update keyboards/skeletonkbd/skeletonnumpad/rules.mk Co-authored-by: Ryan <fauxpark@gmail.com> * Change RGBLIGHT_LIMIT_VAL Co-authored-by: Ryan <fauxpark@gmail.com>
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/* | ||
Copyright 2022 SkeletonKBD | ||
This program is free software: you can redistribute it and/or modify | ||
it under the terms of the GNU General Public License as published by | ||
the Free Software Foundation, either version 2 of the License, or | ||
(at your option) any later version. | ||
This program is distributed in the hope that it will be useful, | ||
but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
GNU General Public License for more details. | ||
You should have received a copy of the GNU General Public License | ||
along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
*/ | ||
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#pragma once | ||
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#include "config_common.h" | ||
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/* USB Device descriptor parameter */ | ||
#define VENDOR_ID 0x736C | ||
#define PRODUCT_ID 0x6E70 | ||
#define DEVICE_VER 0x0001 | ||
#define MANUFACTURER SkeletonKBD | ||
#define PRODUCT SkeletonNumPad | ||
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/* key matrix size */ | ||
#define MATRIX_ROWS 5 | ||
#define MATRIX_COLS 4 | ||
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/* | ||
* Keyboard Matrix Assignments | ||
* | ||
* Change this to how you wired your keyboard | ||
* COLS: AVR pins used for columns, left to right | ||
* ROWS: AVR pins used for rows, top to bottom | ||
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) | ||
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) | ||
* | ||
*/ | ||
#define MATRIX_ROW_PINS { B6, C6, C7, F7, F6 } | ||
#define MATRIX_COL_PINS { D6, D7, B4, B5 } | ||
#define UNUSED_PINS | ||
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/* COL2ROW, ROW2COL */ | ||
#define DIODE_DIRECTION COL2ROW | ||
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/* | ||
* Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN. | ||
*/ | ||
#define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6 | ||
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//#define LED_NUM_LOCK_PIN B0 | ||
//#define LED_CAPS_LOCK_PIN B1 | ||
//#define LED_SCROLL_LOCK_PIN B2 | ||
//#define LED_COMPOSE_PIN B3 | ||
//#define LED_KANA_PIN B4 | ||
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//#define BACKLIGHT_PIN B7 | ||
//#define BACKLIGHT_LEVELS 3 | ||
//#define BACKLIGHT_BREATHING | ||
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#define RGB_DI_PIN D4 | ||
#ifdef RGB_DI_PIN | ||
# define RGBLED_NUM 17 | ||
# define RGBLIGHT_HUE_STEP 8 | ||
# define RGBLIGHT_SAT_STEP 8 | ||
# define RGBLIGHT_VAL_STEP 8 | ||
# define RGBLIGHT_LIMIT_VAL 120 /* The maximum brightness level */ | ||
# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */ | ||
# define RGBLIGHT_EFFECT_BREATHING | ||
# define RGBLIGHT_EFFECT_RAINBOW_MOOD | ||
# define RGBLIGHT_EFFECT_RAINBOW_SWIRL | ||
# define RGBLIGHT_EFFECT_SNAKE | ||
# define RGBLIGHT_EFFECT_KNIGHT | ||
# define RGBLIGHT_EFFECT_CHRISTMAS | ||
# define RGBLIGHT_EFFECT_STATIC_GRADIENT | ||
# define RGBLIGHT_EFFECT_RGB_TEST | ||
# define RGBLIGHT_EFFECT_ALTERNATING | ||
/*== customize breathing effect ==*/ | ||
/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/ | ||
//# define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64 | ||
/*==== use exp() and sin() ====*/ | ||
//# define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7 | ||
//# define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255 | ||
#endif | ||
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ | ||
#define DEBOUNCE 5 | ||
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/* define if matrix has ghost (lacks anti-ghosting diodes) */ | ||
//#define MATRIX_HAS_GHOST | ||
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ | ||
#define LOCKING_SUPPORT_ENABLE | ||
/* Locking resynchronize hack */ | ||
#define LOCKING_RESYNC_ENABLE | ||
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/* If defined, GRAVE_ESC will always act as ESC when CTRL is held. | ||
* This is useful for the Windows task manager shortcut (ctrl+shift+esc). | ||
*/ | ||
//#define GRAVE_ESC_CTRL_OVERRIDE | ||
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/* | ||
* Force NKRO | ||
* | ||
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved | ||
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the | ||
* makefile for this to work.) | ||
* | ||
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N) | ||
* until the next keyboard reset. | ||
* | ||
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is | ||
* fully operational during normal computer usage. | ||
* | ||
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N) | ||
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by | ||
* bootmagic, NKRO mode will always be enabled until it is toggled again during a | ||
* power-up. | ||
* | ||
*/ | ||
//#define FORCE_NKRO | ||
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/* | ||
* Feature disable options | ||
* These options are also useful to firmware size reduction. | ||
*/ | ||
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/* disable debug print */ | ||
//#define NO_DEBUG | ||
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/* disable print */ | ||
//#define NO_PRINT | ||
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/* disable action features */ | ||
//#define NO_ACTION_LAYER | ||
//#define NO_ACTION_TAPPING | ||
//#define NO_ACTION_ONESHOT | ||
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/* Bootmagic Lite key configuration */ | ||
//#define BOOTMAGIC_LITE_ROW 0 | ||
//#define BOOTMAGIC_LITE_COLUMN 0 |
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{ | ||
"keyboard_name": "skeletonnumpad", | ||
"url": "https://github.com/skeletonkbd/SkeletonNumPad", | ||
"maintainer": "skeletonkbd", | ||
"layouts": { | ||
"LAYOUT_numpad_5x4": { | ||
"layout": [{"label":"Num Lock", "x":0, "y":0}, {"label":"/", "x":1, "y":0}, {"label":"*", "x":2, "y":0}, {"label":"-", "x":3, "y":0}, {"label":"7", "x":0, "y":1}, {"label":"8", "x":1, "y":1}, {"label":"9", "x":2, "y":1}, {"label":"+", "x":3, "y":1, "h":2}, {"label":"4", "x":0, "y":2}, {"label":"5", "x":1, "y":2}, {"label":"6", "x":2, "y":2}, {"label":"1", "x":0, "y":3}, {"label":"2", "x":1, "y":3}, {"label":"3", "x":2, "y":3}, {"label":"Enter", "x":3, "y":3, "h":2}, {"label":"0", "x":0, "y":4, "w":2}, {"label":".", "x":2, "y":4}] | ||
} | ||
} | ||
} |
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keyboards/skeletonkbd/skeletonnumpad/keymaps/default/keymap.c
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/* Copyright 2022 SkeletonKBD | ||
* | ||
* This program is free software: you can redistribute it and/or modify | ||
* it under the terms of the GNU General Public License as published by | ||
* the Free Software Foundation, either version 2 of the License, or | ||
* (at your option) any later version. | ||
* | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
*/ | ||
#include QMK_KEYBOARD_H | ||
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// Defines names for use in layer keycodes and the keymap | ||
enum layer_names { | ||
_BASE, | ||
_L1, | ||
_L2, | ||
_L3 | ||
}; | ||
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | ||
[_BASE] = LAYOUT_numpad_5x4( | ||
KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, | ||
KC_P7, KC_P8, KC_P9, | ||
KC_P4, KC_P5, KC_P6, KC_PPLS, | ||
KC_P1, KC_P2, KC_P3, | ||
KC_P0, KC_PDOT, KC_PENT | ||
), | ||
[_L1] = LAYOUT_numpad_5x4( | ||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, | ||
KC_TRNS, KC_TRNS, KC_TRNS, | ||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, | ||
KC_TRNS, KC_TRNS, KC_TRNS, | ||
KC_TRNS, KC_TRNS, KC_TRNS | ||
), | ||
[_L2] = LAYOUT_numpad_5x4( | ||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, | ||
KC_TRNS, KC_TRNS, KC_TRNS, | ||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, | ||
KC_TRNS, KC_TRNS, KC_TRNS, | ||
KC_TRNS, KC_TRNS, KC_TRNS | ||
), | ||
[_L3] = LAYOUT_numpad_5x4( | ||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, | ||
KC_TRNS, KC_TRNS, KC_TRNS, | ||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, | ||
KC_TRNS, KC_TRNS, KC_TRNS, | ||
KC_TRNS, KC_TRNS, KC_TRNS | ||
), | ||
}; | ||
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keyboards/skeletonkbd/skeletonnumpad/keymaps/default/readme.md
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![SkeletonNumPad Layout Image](https://i.imgur.com/oHqihGI.png) | ||
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# The default keymap for skeletonnumpad |
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/* Copyright 2022 SkeletonKBD | ||
* | ||
* This program is free software: you can redistribute it and/or modify | ||
* it under the terms of the GNU General Public License as published by | ||
* the Free Software Foundation, either version 2 of the License, or | ||
* (at your option) any later version. | ||
* | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
*/ | ||
#include QMK_KEYBOARD_H | ||
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// Defines names for use in layer keycodes and the keymap | ||
enum layer_names { | ||
_BASE, | ||
_L1, | ||
_L2, | ||
_L3 | ||
}; | ||
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | ||
[_BASE] = LAYOUT_numpad_5x4( | ||
KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, | ||
KC_P7, KC_P8, KC_P9, | ||
KC_P4, KC_P5, KC_P6, KC_PPLS, | ||
KC_P1, KC_P2, KC_P3, | ||
KC_P0, KC_PDOT, KC_PENT | ||
), | ||
[_L1] = LAYOUT_numpad_5x4( | ||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, | ||
KC_TRNS, KC_TRNS, KC_TRNS, | ||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, | ||
KC_TRNS, KC_TRNS, KC_TRNS, | ||
KC_TRNS, KC_TRNS, KC_TRNS | ||
), | ||
[_L2] = LAYOUT_numpad_5x4( | ||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, | ||
KC_TRNS, KC_TRNS, KC_TRNS, | ||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, | ||
KC_TRNS, KC_TRNS, KC_TRNS, | ||
KC_TRNS, KC_TRNS, KC_TRNS | ||
), | ||
[_L3] = LAYOUT_numpad_5x4( | ||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, | ||
KC_TRNS, KC_TRNS, KC_TRNS, | ||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, | ||
KC_TRNS, KC_TRNS, KC_TRNS, | ||
KC_TRNS, KC_TRNS, KC_TRNS | ||
), | ||
}; |
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![SkeletonNumPad Layout Image](https://i.imgur.com/oHqihGI.png) | ||
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# The default keymap for skeletonnumpad |
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VIA_ENABLE = yes |
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# SkeletonNumPad | ||
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![skeletonnumpad](https://i.imgur.com/nWPda21h.jpeg) | ||
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Simple NumPad with acrylic case. | ||
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- Keyboard Maintainer: [SkeletonKBD](https://github.com/skeletonkbd/SkeletonNumPad) | ||
- Hardware Supported: SkeletonNumPad | ||
- Hardware Availability: https://github.com/skeletonkbd/SkeletonNumPad | ||
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Make example for this keyboard (after setting up your build environment): | ||
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make skeletonkbd/skeletonnumpad:default | ||
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Flashing example for this keyboard: | ||
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make skeletonkbd/skeletonnumpad:default:flash | ||
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See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs). | ||
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## Bootloader | ||
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Enter the bootloader in 3 ways: | ||
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- **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard | ||
- **Physical reset button**: Briefly press the button on the back of the PCB - some may have pads you must short instead | ||
- **Keycode in layout**: Press the key mapped to `RESET` if it is available |
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# MCU name | ||
MCU = atmega32u4 | ||
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# Bootloader selection | ||
BOOTLOADER = atmel-dfu | ||
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# Build Options | ||
# change yes to no to disable | ||
# | ||
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite | ||
MOUSEKEY_ENABLE = yes # Mouse keys | ||
EXTRAKEY_ENABLE = yes # Audio control and System control | ||
CONSOLE_ENABLE = no # Console for debug | ||
COMMAND_ENABLE = no # Commands for debug and configuration | ||
NKRO_ENABLE = no # Enable N-Key Rollover | ||
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality | ||
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow | ||
AUDIO_ENABLE = no # Audio output |
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/* Copyright 2022 SkeletonKBD | ||
* | ||
* This program is free software: you can redistribute it and/or modify | ||
* it under the terms of the GNU General Public License as published by | ||
* the Free Software Foundation, either version 2 of the License, or | ||
* (at your option) any later version. | ||
* | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
*/ | ||
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#include "skeletonnumpad.h" |
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/* Copyright 2022 SkeletonKBD | ||
* | ||
* This program is free software: you can redistribute it and/or modify | ||
* it under the terms of the GNU General Public License as published by | ||
* the Free Software Foundation, either version 2 of the License, or | ||
* (at your option) any later version. | ||
* | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
*/ | ||
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#pragma once | ||
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#include "quantum.h" | ||
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/* This is a shortcut to help you visually see your layout. | ||
* | ||
* The first section contains all of the arguments representing the physical | ||
* layout of the board and position of the keys. | ||
* | ||
* The second converts the arguments into a two-dimensional array which | ||
* represents the switch matrix. | ||
*/ | ||
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#define LAYOUT_numpad_5x4( \ | ||
K00, K01, K02, K03, \ | ||
K10, K11, K12, \ | ||
K20, K21, K22, K13, \ | ||
K30, K31, K32, \ | ||
K40, K42, K33 \ | ||
) { \ | ||
{ K00, K01, K02, K03 }, \ | ||
{ K10, K11, K12, K13 }, \ | ||
{ K20, K21, K22, KC_NO },\ | ||
{ K30, K31, K32, K33 }, \ | ||
{ K40, KC_NO, K42, KC_NO } \ | ||
} |