Releases: BattlesnakeOfficial/rules
Releases · BattlesnakeOfficial/rules
v1.0.20
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Move hazard damage into StandardRuleset
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Rename OutOfBounds to Hazards everywhere except when referring to the board boundaries
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When eating food in a hazard square, snake health will be set to full (100) instead of being damaged by the hazard.
v1.0.19
- CLI: fix bug preventing hazard from spawning in royale mode
- CLI: add optional turn delay to game loop
NOTE: This release only contains CLI fixes and will NOT be deployed to the production game engine.
v1.0.18
- Various CLI bug fixes. No changes to rules.
NOTE: This release will not be deployed to production game engine.
v1.0.17
- Add new 'constrictor' game mode
- Invert Y-Axis to match Battlesnake API (will have to be accounted for in new game engine)
v1.0.16
- Test new goreleaser setup
v1.0.15
- Parameterize food spawn chance and min food count.
v1.0.14
- Prevent food from spawning within one move of a snake
v1.0.13
Rename "EliminatedByStarvation" > "EliminatedByOutOfHealth"
v1.0.12
Merge branch 'master' of github.com:BattlesnakeOfficial/rules
v1.0.11
Royale: Shrink a random edge instead of the whole board