Simplify level design for video games. A user will be able to draw a simple 2D tile map and have it converted into a high detail 3D mesh.
We use Qt, C++ and OpenGL.
Many classes, methods and attributes are decorated with Doxygen comments (/** */ or triple slashes). Use Doxygen (Getting Started) to generate docs. All sources are in 3D-Map-Gen/WallsAndHoles/.