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Build a simple 2D tile map which is converted into a high detail 3D map

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3D-Map-Gen

General Goal

Simplify level design for video games. A user will be able to draw a simple 2D tile map and have it converted into a high detail 3D mesh.

Frameworks

We use Qt, C++ and OpenGL.

Documentation

Many classes, methods and attributes are decorated with Doxygen comments (/** */ or triple slashes). Use Doxygen (Getting Started) to generate docs. All sources are in 3D-Map-Gen/WallsAndHoles/.

Home Page / User Manual

https://wallsandholes.github.io/

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Build a simple 2D tile map which is converted into a high detail 3D map

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