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Bump ppy.osu.Game from 2022.810.0 to 2022.901.0 #260

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Aug 31, 2022
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2 changes: 1 addition & 1 deletion osu.Game.Rulesets.Rush.Tests/Visual/TestSceneMiniBoss.cs
Original file line number Diff line number Diff line change
Expand Up @@ -47,7 +47,7 @@ public void TestPlayerStateTransitionsAtCorrectTime()

AddAssert("not in fight state", () => targetLane != PlayerTargetLane.MiniBoss);
AddUntilStep("wait for fight state", () => targetLane == PlayerTargetLane.MiniBoss);
AddAssert("time has reached mini-boss time", () => Player.GameplayClockContainer.GameplayClock.CurrentTime >= mini_boss_time);
AddAssert("time has reached mini-boss time", () => Player.GameplayClockContainer.CurrentTime >= mini_boss_time);

AddStep("stop mashing", () => Scheduler.CancelDelayedTasks());
}
Expand Down
3 changes: 2 additions & 1 deletion osu.Game.Rulesets.Rush/RushRuleset.cs
Original file line number Diff line number Diff line change
Expand Up @@ -7,6 +7,7 @@
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Overlays.Settings;
Expand Down Expand Up @@ -123,7 +124,7 @@ protected override IEnumerable<HitResult> GetValidHitResults()
};
}

public override string GetDisplayNameForHitResult(HitResult result) => result switch
public override LocalisableString GetDisplayNameForHitResult(HitResult result) => result switch
{
HitResult.SmallBonus => "Heart bonus",
HitResult.LargeBonus => "Fever bonus",
Expand Down
2 changes: 1 addition & 1 deletion osu.Game.Rulesets.Rush/osu.Game.Rulesets.Rush.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -33,6 +33,6 @@
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game" Version="2022.810.0" />
<PackageReference Include="ppy.osu.Game" Version="2022.901.0" />
</ItemGroup>
</Project>