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You can now emag the gravity generator (and fix it) #2635

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merged 6 commits into from
May 19, 2024

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DeltaFire15
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About The Pull Request

Title!
Using an emag on an active gravity generator after a few seconds of interaction will short out the generator and reboot it with some... slightly altered settings.
Very hazardous to do.
Inconveniencing for just about anyone once the generator is done charging (you should be gone by then), somewhat dangerous for people weak to high gravity.

To fix, take the generator offline (nondestructively) and carefully reset its firmware with a multitool.

Almost entirely modularized save for some changes to the JS, because I felt like writing modular code.

Why It's Good For The Game

Ways for antagonists to antagonize without doing (almost) irreplaceable things ("space all the NACs haha!") are fun!

Testing Photographs and Procedure

No.

Changelog

🆑
add: The gravity generator now has an emag interaction (and a method to fix said interaction).
/:cl:

we love ways to mess with things..
just to be sure..
@DeltaFire15 DeltaFire15 added Feature TGUI TGUI Changes/Crashlogs labels May 1, 2024
@Bokkiewokkie Bokkiewokkie merged commit c4263f8 into BeeStation:master May 19, 2024
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//Modular proc attachment
/obj/machinery/gravity_generator/main/ui_data(mob/user)
. = ..()
.["emagged"] = (obj_flags & EMAGGED) ? TRUE : FALSE //Trinary for safety because bitfield checks do not return just a pure TRUE / FALSE.
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ternary

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Bit late there

@DeltaFire15 DeltaFire15 deleted the gravgen-emag branch June 15, 2024 14:58
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4 participants