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throwLogicError("ReactiveSequence is not supposed to reach this point");
it seems that this happens because if a children is SKIPPED the success_count is not increased, neither the method returns, ending in the throw. Am I right?
I can provide simple example if necessary to replicate this
The text was updated successfully, but these errors were encountered:
Hi,
I am using a ReactiveSequence with
_skipIf
preconditions on the children, and it throws:Looking at the code
BehaviorTree.CPP/src/controls/reactive_sequence.cpp
Lines 54 to 72 in 109eccd
it seems that this happens because if a children is
SKIPPED
thesuccess_count
is not increased, neither the method returns, ending in the throw. Am I right?I can provide simple example if necessary to replicate this
The text was updated successfully, but these errors were encountered: