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ReactiveSequence #82
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Hi Jonas, thank you spotting this.
It not a niche usecase but in fact one of the main features of a reactive sequence. The library used to have (reactive) sequence nodes with the behavior you describe. Maybe something changed with the Version 3? @facontidavide. Probably adding a BehaviorTree.CPP/src/controls/reactive_sequence.cpp Lines 30 to 33 in 26a5fce
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Hi @miccol you are 100% right. That is totally a brain fart from my side. I will fix it |
Nevertheless, I still need to find a good solution for the problem mentioned in #71, i.e that Reactive nodes can't have multiple asynchronous children... |
I have an idea about that, but it makes some assumptions on the children. Shall we discuss it on a separated issue? |
discussion moved to #83 |
Hello,
is there a way right now to have a ReactiveSequence, which does not tick the next children of one nodes returns RUNNING. Basically I want the reactive behavior, where the sequence always starts ticking from the beginning (so Sequence and SequenceStart are no option) but I still want the nodes to execute one after another.
Am I missing something or is this a niche usecase, which I schould implement myself?
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