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8 changes: 3 additions & 5 deletions docs/nodes-library/SequenceNode.md
Original file line number Diff line number Diff line change
Expand Up @@ -54,8 +54,9 @@ Let's take a look at another example:
`ApproachEnemy` is an __asynchronous__ action that returns RUNNING until
it is, eventually, completed.

The condition `isEnemyVisible` will be called many times and,
if it becomes false (i,e, "FAILURE"), `ApproachEnemy` is halted.
The __synchronous__ condition `isEnemyVisible` will be called many times and
returns true or false quickly. If it becomes false (i,e, "FAILURE"), `ApproachEnemy`
is halted.


## SequenceWithMemory
Expand All @@ -72,6 +73,3 @@ On the other hand, __isBatteryOK__ must be checked at every tick,
for this reason its parent must be a `ReactiveSequence`.

![SequenceWithMemory](images/SequenceStar.svg)