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0.47.05-r1

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@BenLubar BenLubar released this 06 Mar 23:07
· 102 commits to develop since this release
0.47.05-r1
d7302b4

Installation instructions

  • Download and extract Dwarf Fortress 0.47.05.
    Windows (32-bit) - Linux (32-bit) - Mac OS X (32-bit)
  • Install DFHack 0.47.05-r1.
  • Place the df-ai.plug.* file in hack/plugins.
  • Extract the df-ai-blueprints folder from df-ai-assets.zip into the Dwarf Fortress root (the same folder as hack and dfhack-config).
    If there is a df-ai-blueprints folder from a previous version of df-ai, remove it first.
    df-ai-assets.zip can be found in the list of files above.
  • Optional: Add the corresponding version of weblegends to enable the df-ai web interface.
  • Enter enable df-ai into the DFHack console.

Changes since the previous version

  • Disabling the camera now remembers what unit or item you were following.
  • Fixed a crash related to lockstep mode on Windows.
  • If the manager does not have an office, chairs will be queued directly at the workshop.
  • Manager orders are no longer queued for tiny changes in amount.
  • Outdoor gathering zones are now hidden from view.
  • Sheriff will not be assigned until there is a jail.
  • The AI buys animals from traders.
  • The AI can free caged citizens and pets using a lever.
  • The AI prioritizes important jobs, like preparing food or drinks when stocks are low.

Military

  • Added the ability to craft wooden ammo.
  • Squad orders to attack enemies who have left the map are now cancelled.
  • The AI no longer attacks non-hostile undead.
  • The AI will now make weapons if there are not enough picks but also no metal to make picks with.

Floor Plan

  • Added an area at the start of the fortress with some necessities to reduce startup time.
  • Added cage traps to the fortress entrance.
  • Fixed a case where irrigating a farm plot would never stop.
  • Fixed miners waiting for trees to be cut down in pastures.
  • Fixed nest boxes not being built. Fertile eggs in nest boxes are automatically forbidden.
  • Improved pathfinding for mining and cavern outposts. The AI now builds a small structure to start these projects.
  • Optimized stockpile configuration to take fewer button presses.
  • Removed dining halls from the blueprint. Dwarves now eat at the tavern.
  • Reorganized construction priorities in the generic01 plan.
  • Rooms are now ordered by distance from the fortress entrance.
  • Rooms can now count as multiple other rooms, such as the new dormitory room.
  • Rooms with a required value are now monitored and decorated.
  • Staircases are now simplified to only go in one direction if there is nothing on the other side.