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Priorities
Ben Lubar edited this page Nov 30, 2017
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1 revision
This page is currently under construction. For now, I have written the type of each field in the JSON as a Go-like type declaration, but this documentation will become more human-readable over time.
- action:
enum
- continue:
optional<bool>
- match:
Filter<Room>
- count:
Count<Room>
int
or
- 0(min):
int|null
- 1(max):
int|null
-
name:
optional<T|[]T>
-
name_not:
optional<T|[]T>
-
name:
optional<Count|[]Count>
- match:
T|[]T
- is:
Between
-
name:
optional<enum|[]enum>
-
name_not:
optional<enum|[]enum>
-
name:
optional<enum|[]enum>
-
name_not:
optional<enum|[]enum>
-
name:
optional<string|[]string>
-
name_not:
optional<string|[]string>
- status:
Enum
- type:
Enum
- corridor_type:
Enum
- farm_type:
Enum
- stockpile_type:
Enum
- nobleroom_type:
Enum
- outpost_type:
Enum
- location_type:
Enum
- cistern_type:
Enum
- workshop_type:
Enum
- furnace_type:
Enum
- raw_type:
String
- comment:
String
- accesspath:
Count<Room>
- layout:
Count<Furniture>
- has_owner:
optional<bool>
- has_squad:
optional<bool>
- level:
Between
- workshop:
Filter<Room>
- users:
Between
- stock_disable:
EnumSet
- stock_specific1:
optional<bool>
- stock_specific2:
optional<bool>
- has_users:
Between
- furnished:
optional<bool>
- queue_dig:
optional<bool>
- temporary:
optional<bool>
- outdoor:
optional<bool>
- channeled:
optional<bool>
- type:
Enum
- construction:
Enum
- dig:
Enum
- target:
Filter<Furniture>
- users:
Between
- has_users:
Between
- ignore:
optional<bool>
- makeroom:
optional<bool>
- internal:
optional<bool>
- comment:
String