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richgel999 authored Sep 11, 2024
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Expand Up @@ -10,7 +10,7 @@ Intro

Basis Universal is an open source [supercompressed](http://gamma.cs.unc.edu/GST/gst.pdf) LDR/HDR GPU compressed texture interchange system from Binomial LLC that supports two intermediate file formats: the [.KTX2 open standard from the Khronos Group](https://github.khronos.org/KTX-Specification/), and our own ".basis" file format. These file formats support rapid transcoding to virtually any compressed [GPU texture format](https://en.wikipedia.org/wiki/Texture_compression) released in the past ~25 years.

Our overall goal with this project is to simplify the encoding and efficient distribution of LDR and HDR GPU texture, image, and texture video content in a way that is compatible with any GPU or rendering/graphics API.
Our overall goal with this project is to simplify the encoding and efficient distribution of *portable* LDR and HDR GPU texture, image, and texture video content in a way that is compatible with any GPU or rendering/graphics API.

The system supports three modes: ETC1S, UASTC LDR, and UASTC HDR. The C/C++ encoder and transcoder libaries can be compiled to native code or WebAssembly, and all encoder/transcoder features can be accessed from Javascript.

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