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Independent set of tools for working with GDScript - linter and parser

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GDScript Toolkit

License: MIT

This project aims to create an end-to-end set of tools for daily work with GDScript. The goal is to provide the following tools:

  • A parser that produces a parse tree for debugging and educational purposes.
  • A compiler to create an easy to use Intermediate Representation of the code (IR).
  • A linter that performs a static analysis according to some predefined configuration.
  • A formatter to format the code according to some predefined rules.

Current progress

The parser and the language grammar are ready to use, although they may have minor bugs. If you find any, please open an issue.

The linter is currently a work-in-progress. Some useful tests are already available.

Installation

To install this project you need python3 and pip.

Use this command in your terminal to install from this git repository:

pip3 install git+https://github.com/Scony/godot-gdscript-toolkit

Linting with gdlint

To run a linter you need to perform installation first. Once done, you can run e.g.:

$ gdlint misc/MarkovianPCG.gd

Which outputs messages like:

misc/MarkovianPCG.gd:96: Error: Function argument name "aOrigin" is not valid (function-argument-name)
misc/MarkovianPCG.gd:96: Error: Function argument name "aPos" is not valid (function-argument-name)

To tweak the default check settings, you can dump the default config to a file:

$ gdlint -d
$ cat gdlintrc
class-load-variable-name: (([A-Z][a-z0-9]*)+|_?[a-z][a-z0-9]*(_[a-z0-9]+)*)
class-name: ([A-Z][a-z0-9]*)+
class-variable-name: _?[a-z][a-z0-9]*(_[a-z0-9]+)*
constant-name: '[A-Z][A-Z0-9]*(_[A-Z0-9]+)*'
disable: []
enum-element-name: '[A-Z][A-Z0-9]*(_[A-Z0-9]+)*'
enum-name: ([A-Z][a-z0-9]*)+
function-argument-name: _?[a-z][a-z0-9]*(_[a-z0-9]+)*
function-arguments-number: 10
function-load-variable-name: ([A-Z][a-z0-9]*)+
function-name: (_on_([A-Z][a-z0-9]*)+(_[a-z0-9]+)*|_?[a-z][a-z0-9]*(_[a-z0-9]+)*)
function-variable-name: '[a-z][a-z0-9]*(_[a-z0-9]+)*'
load-constant-name: (([A-Z][a-z0-9]*)+|[A-Z][A-Z0-9]*(_[A-Z0-9]+)*)
loop-variable-name: _?[a-z][a-z0-9]*(_[a-z0-9]+)*
signal-name: '[a-z][a-z0-9]*(_[a-z0-9]+)*'
sub-class-name: _?([A-Z][a-z0-9]*)+

Once the dump is performed, you can modify the gdlintrc file and optionally rename it to .gdlintrc. From now on, linter will use this config file to override the default config.

Parsing with gdparse

To parse a file, use the gdparse program:

gdparse tests/valid-gd-scripts/recursive_tool.gd -p

The parser outputs a tree that represents your code's structure:

start
  class_def
    X
    class_body
      tool_stmt
      signal_stmt	sss
  class_def
    Y
    class_body
      tool_stmt
      signal_stmt	sss
  tool_stmt

If the program parses your file sucessfully, it will return the exit code 0.

Running tests

To run tests you need tox, a tool to automate testing in Python.

Install it with:

pip3 install tox

To invoke entire test suite, in the godot-gdscript-toolkit project directory, run:

tox

You can run only selected test cases:

tox -e py3 -- -k lint

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