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Language Updates
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Bletch1971 committed Jan 20, 2024
1 parent 8fd7d38 commit 3c45c31
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5 changes: 4 additions & 1 deletion .gitignore
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Expand Up @@ -31,6 +31,9 @@ bld/
[Ll]og/
[Ll]ogs/

# rider / resharper
.idea/

# Visual Studio 2015/2017 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
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# custom files
#Deploy*Github.cmd
Installer.txt
#MakeLatest*.ps1
#MakeLatest*.ps1
13 changes: 11 additions & 2 deletions src/ARKServerManager/Globalization/pt-BR/pt-BR.xaml
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Expand Up @@ -1175,7 +1175,9 @@
<sys:String x:Key="ServerSettings_SaveBackupButtonTooltip">Realiza um save manualmente.</sys:String>
<sys:String x:Key="ServerSettings_SaveRestoreButtonLabel">Restaurar...</sys:String>
<sys:String x:Key="ServerSettings_SaveRestoreButtonTooltip">Restaura um save anterior.</sys:String>

<sys:String x:Key="ServerSettings_MaxNumOfSaveBackupsLabel">Quantidade de backup:</sys:String>
<sys:String x:Key="ServerSettings_MaxNumOfSaveBackupsTooltip">Defina o número máximo de backups para manter na pasta de salvamento. Sempre que um novo backup for criado, os mais antigos serão excluídos. O valor padrão é 20.Como esses backups ocorrem a cada 2 horas e são arquivos descompactados, sugere-se o uso de soluções de terceiros mais flexíveis, especialmente com salvamentos "grandes".</sys:String>

<sys:String x:Key="ServerSettings_MOTDLabel">Mensagem do Dia</sys:String>
<sys:String x:Key="ServerSettings_MOTDTooltip">A mensagem do dia exibida para os usuários quando eles se conectam ao servidor.</sys:String>
<sys:String x:Key="ServerSettings_MOTDLineCountLabel">Linhas:</sys:String>
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<sys:String x:Key="ServerSettings_TribeLogDestroyedEnemyStructuresLabel">Estruturas de Inimigo Destruídas da Tribo Log</sys:String>
<sys:String x:Key="ServerSettings_TribeLogDestroyedEnemyStructuresTooltip">Se ativado, o log de destruição da estrutura do inimigo (para a tribo vítima) exibirá a tribo do atacante nos Registros da Tribo, em vez de uma mensagem de destruição da estrutura genérica.</sys:String>

<sys:String x:Key="ServerSettings_ServerSaveOptionsLabel">Configurações Oficial salve</sys:String>
<sys:String x:Key="ServerSettings_ServerSaveOptionsLabel">Configurações Oficial</sys:String>
<sys:String x:Key="ServerSettings_NewSaveFormatLabel">Novo formato save</sys:String>
<sys:String x:Key="ServerSettings_NewSaveFormatTooltip" xml:space="preserve">É usado o novo formato de salvamento (versão 11), que é aproximadamente 4x mais rápido e 50% menor em comparação com o "formato de salvamento antigo" (versão 8).
Obsoleto desde o patch 244.6, o formato de salvamento padrão atual (versão 9) é baseado nisso. Use apenas se necessário (por exemplo: o formato de salvamento padrão falha, assim como o formato de salvamento antigo).
Expand Down Expand Up @@ -1427,6 +1429,10 @@ Undocumented bye wildcard.</sys:String>
<sys:String x:Key="ServerSettings_EventNameTooltip">O nome do evento a ser ativado (deixe em branco para desativar o evento).</sys:String>
<sys:String x:Key="ServerSettings_EventColorsChanceOverrideLabel">Chance de cores em Dinos:</sys:String>
<sys:String x:Key="ServerSettings_EventColorsChanceOverrideTooltip">Chance de cores no evento Dinos.</sys:String>
<sys:String x:Key="ServerSettings_NewYear1UTCLabel">Evento de Ano Novo 1:</sys:String>
<sys:String x:Key="ServerSettings_NewYear1UTCTooltip">A data de Ano Novo deve ser inserida como "aaaa.mm.dd hh:mm:ss" (embora outros formatos sejam reconhecidos e alterados para este formato). O ASM converterá automaticamente a data para o valor exigido pelo jogo.</sys:String>
<sys:String x:Key="ServerSettings_NewYear2UTCLabel">Evento de Ano Novo 2:</sys:String>
<sys:String x:Key="ServerSettings_NewYear2UTCTooltip">A data de Ano Novo deve ser inserida como "aaaa.mm.dd hh:mm:ss" (embora outros formatos sejam reconhecidos e alterados para este formato). O ASM converterá automaticamente a data para o valor exigido pelo jogo.</sys:String>
<!--#endregion-->

<!--#region Server Settings - Rules -->
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<sys:String x:Key="RCON_Menu_ViewTribe">Ver Tribo ...</sys:String>
<sys:String x:Key="RCON_Menu_CopyId">Copiar ID ...</sys:String>
<sys:String x:Key="RCON_Menu_CopyPlayerId">Copiar ID do jogador ...</sys:String>
<sys:String x:Key="RCON_Menu_KickPlayer">Kick Player</sys:String>
<sys:String x:Key="RCON_Menu_BanPlayer">Ban Player</sys:String>
<sys:String x:Key="RCON_Menu_UnbanPlayer">Unban Player</sys:String>

<sys:String x:Key="RCON_AdminNameLabel">Nome do Admin:</sys:String>
<sys:String x:Key="RCON_AdminNameTooltip">Esse é o nome usado para prefixar as mensagens do chat do servidor enviadas do console.</sys:String>
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23 changes: 22 additions & 1 deletion src/ARKServerManager/Globalization/zh-CN/zh-CN.xaml
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Expand Up @@ -9,7 +9,7 @@

<!--#region Generic -->
<sys:String x:Key="Generic_TranslatedByLabel">翻译:</sys:String>
<sys:String x:Key="Generic_TranslatedBy">2023.08.27(龍柒)</sys:String>
<sys:String x:Key="Generic_TranslatedBy">2023.11.16(龍柒,叶凡)QQ群:109949666</sys:String>
<sys:String x:Key="Generic_ErrorLabel">错误</sys:String>
<!--#endregion-->

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<sys:String x:Key="ServerSettings_SaveBackupButtonTooltip">执行手动方舟存档保存。</sys:String>
<sys:String x:Key="ServerSettings_SaveRestoreButtonLabel">恢复...</sys:String>
<sys:String x:Key="ServerSettings_SaveRestoreButtonTooltip">恢复以前的方舟存档。</sys:String>
<sys:String x:Key="ServerSettings_MaxNumOfSaveBackupsLabel">备份数量:</sys:String>
<sys:String x:Key="ServerSettings_MaxNumOfSaveBackupsTooltip">设置要保存在保存文件夹中的最大备份数。无论何时创建新备份,都会删除最旧的备份。默认值为20。由于此类备份每2小时进行一次,而且是未压缩的文件,因此建议使用更灵活的第三方解决方案,尤其是“大”存储.</sys:String>

<sys:String x:Key="ServerSettings_MOTDLabel">服务器公告消息</sys:String>
<sys:String x:Key="ServerSettings_MOTDTooltip">这个公告是当玩家进入你的方舟服务器时显示给玩家的信息.</sys:String>
Expand Down Expand Up @@ -1311,6 +1313,21 @@
<sys:String x:Key="ServerSettings_NotifyAdminCommandsInChatTooltip">如果启用,管理员命令将会被回传到聊天管理员才能看到。</sys:String>
<sys:String x:Key="ServerSettings_TribeLogDestroyedEnemyStructuresLabel">部落日志显示攻击者部落</sys:String>
<sys:String x:Key="ServerSettings_TribeLogDestroyedEnemyStructuresTooltip">如果启用,受害者部落将在部落日志中显示攻击者的部落名称,而不是通用建筑销毁消息。</sys:String>

<sys:String x:Key="ServerSettings_ServerSaveOptionsLabel">官方保存设置</sys:String>
<sys:String x:Key="ServerSettings_NewSaveFormatLabel">新保存游戏格式</sys:String>
<sys:String x:Key="ServerSettings_NewSaveFormatTooltip" xml:space="preserve">使用了新的保存格式(版本11),与“旧的保存格式”(版本8)相比,它大约快4倍,小50%。
自补丁244.6以来已弃用,当前默认保存格式(版本9)基于此。仅在必要时使用(例如:默认保存格式和旧保存格式都会失败)。
此选项必须用于启动官方2023服务器将备份与-usestore一起保存以正确加载部落所有权.</sys:String>
<sys:String x:Key="ServerSettings_UseStoreLabel">使用存储</sys:String>
<sys:String x:Key="ServerSettings_UseStoreTooltip" xml:space="preserve">官方(非传统)服务器在处理玩家角色数据时的基本行为相同:角色配置文件(.arkprofile)不会与地图保存(.ark)或其备份分开保存。
必要时(例如:刚转移的角色或创建了新角色),会创建一个临时角色配置文件并保存到下一次保存。
部落配置文件以不同的格式存储(.arktributerbe)。允许-BackupTransferPlayerDatas选项(用于完全模拟官方服务器的保存行为)。
使用converttostore选项可以将以前未存储的数据转换为存储的数据。此选项必须用于正确加载Official 2023 服务器使用新闻保存备份.</sys:String>
<sys:String x:Key="ServerSettings_BackupTransferPlayerDatasLabel">备份 转移 玩家 数据 (未记录)</sys:String>
<sys:String x:Key="ServerSettings_BackupTransferPlayerDatasTooltip" xml:space="preserve">在处理玩家角色数据方面完全模仿官方(非传统)服务器,添加与世界保存分开的永久角色配置文件备份文件。
需要-usestore选项。在播放官方2023服务器保存备份时,必须使用此选项来完全重新启用角色配置文件备份。
未记录的bye通配符.</sys:String>

<sys:String x:Key="ServerSettings_EnableWebAlarmLabel">启用Web警报</sys:String>
<sys:String x:Key="ServerSettings_EnableWebAlarmTooltip">如果启用,当部落发生重要事情时,服务器现在可以在某处发布网络通知。</sys:String>
Expand Down Expand Up @@ -1402,6 +1419,10 @@
<sys:String x:Key="ServerSettings_EventNameTooltip">要启用的事件的名称(留空以禁用事件)。</sys:String>
<sys:String x:Key="ServerSettings_EventColorsChanceOverrideLabel">恐龙颜色随机:</sys:String>
<sys:String x:Key="ServerSettings_EventColorsChanceOverrideTooltip">恐龙事件颜色随机.</sys:String>
<sys:String x:Key="ServerSettings_NewYear1UTCLabel">新年活动 1:</sys:String>
<sys:String x:Key="ServerSettings_NewYear1UTCTooltip">新年日期必须输入为 "yyyy.mm.dd hh:mm:ss" (尽管其他格式已被识别并更改为此格式)。ASM将自动将日期转换为游戏所需的值.</sys:String>
<sys:String x:Key="ServerSettings_NewYear2UTCLabel">新年活动 2:</sys:String>
<sys:String x:Key="ServerSettings_NewYear2UTCTooltip">新年日期必须输入为 "yyyy.mm.dd hh:mm:ss" (尽管其他格式已被识别并更改为此格式)。ASM将自动将日期转换为游戏所需的值.</sys:String>
<!--#endregion-->

<!--#region 服务器设置 - 规则 -->
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