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BloodyHell/DeathAndTaxes
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You start with a village (later this can be a world with multiple villages but for now let's start with a village). This village has two types of buildings: Agriculture and production. Agriculture: Produces crude base goods like crops, animals, wood and minerals Production: Takes the crude goods that Agriculture produces and transforms them into products. How to determine which agriculture and production buildings are generated in a village? a) Set a baseline of population that is needed before a village can get a specific building 1) If the baseline of populace is reached, give each "tick" a change to build the building I) Only if no other buildings are being built at that moment 2) Each building has a building time, and is not used before the building is build 3) Randomly select which building is built I) If possible from a config file containing a list of buildings b) Based on the surroundings !) Must implement the world and random resource generation, too much for now Glossary: "Tick": A tick is a not yet determined period of time.
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