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This is a Proof of Concept for a set window position setting addition. For one, it's a nice setting to have an exact position the window will always show at, but the focus was a setting that would result in the nearby players window not moving when the
/xldev
menu is shown, which this achieves.This is in response to this reply to my feedback.
As this is a POC, I don't actually recommend this be merged alone, or at least not without follow-up, but this does prevent the window from moving when the dev menu is shown and does add a minor feature.
I marked this as allowing edits to my branch in the case that that would be a cleaner way to build upon this.
This could also be a feature without an associated setting, which I think most users may prefer, but I have not gotten into drag events or immediately notice any, which is where I assume you would implement that, so I left that alone.
I also assume that this setting could be moved under a different setting that might make more sense, I did not give a lot of thought to that, and now seeing my image here it could certainly make more sense under other settings.
Here are the settings I added, and showing that the dev menu does not affect them:
Changes
Should be changed, but wasn't
Strings.Designer.cs
regeneration as it needlessly changed the style of everything.