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Wavefront .obj file loader + renderer for Lightweight Java Gaming Library (LWJGL)

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Blunderchips/LWJGL-OBJ-Loader

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LWJGL-OBJ-Loader

Wavefront .obj file loader + renderer for Lightweight Java Gaming Library (LWJGL)

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Download

You can download the source code right off of GitHub or you can just clone the repository:

HTTPS: https://github.com/Blunderchips/LWJGL-OBJ-Loader.git
SSH: git@github.com:Blunderchips/LWJGL-OBJ-Loader.git

Use

Instantiate a new a OBJLoader and use it to first load the model in and then render it. The loader can create a new displaylist of the model. It only supports models with both texture coordinates and normals

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Everyone who's created or contributed to issues and pull requests, which make the project better!

Licenece - The MIT License (MIT)

Copyright (c) 2014 Matthew 'siD' Van der Bijl

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.


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Wavefront .obj file loader + renderer for Lightweight Java Gaming Library (LWJGL)

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