An early in-development fork of Openspades for /v/, to bring the game closer to the 0.54 trench warfare experience.
To implement client-side gameplay changes into the 8spades client, and server-side changes into a modified 0.75 8spades server.
As of writing the 8spades client is still compatible with a regular 0.75 server, although you'll find yourself at a disadvantage unless all players are using the 8spades client.
Once work on the server code begins, the client and server should both use a unique 8spades game version, to prevent mixing between 0.75 and 8spades clients.
- Sprinting has been removed
- Autoclimb has been removed
- Movement slowdown when looking downwards has been removed
- Intel capture reveals enemies on map for 60 seconds, like older versions
- Balanced weapon damage
- Increased grenade block damage
- Improved player spawns
- Server weapon restrictions
- Server fog radius control
- Server persistent map damage between rounds
- More features still under discussion
The same as building Openspades for now. If that changes this page will be updated.
Sure: Give suggestions, report bugs, or make merge requests.
No u