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Ray tracing library using GPUs, CPUs, and FPGAs via CUDA, OpenCL, and oneAPI

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RayBNN_Raytrace

Ray tracing library using GPUs, CPUs, and FPGAs via CUDA, OpenCL, and oneAPI

Raytraces intersections between rays, spheres, circles

Install Arrayfire

Install the Arrayfire 3.9.0 binaries at https://arrayfire.com/binaries/

or build from source https://github.com/arrayfire/arrayfire/wiki/Getting-ArrayFire

Add to Cargo.toml

arrayfire = { version = "3.8.1", package = "arrayfire_fork" }
rayon = "1.10.0"
num = "0.4.3"
num-traits = "0.2.19"
half = { version = "2.4.1" , features = ["num-traits"] }
RayBNN_DataLoader = "2.0.3"
RayBNN_Sparse = "2.0.2"
RayBNN_Cell = "2.0.3"
RayBNN_Raytrace = "2.0.3"

List of Examples

Line Sphere Intersection

RayBNN_Raytrace::Intersect::Sphere::line_sphere_intersect(
    &start_line,
    &dir_line,

    &circle_center,
    &circle_radius,

    &mut intersect
);

Line Sphere Intersection Batch

RayBNN_Raytrace::Intersect::Sphere::line_sphere_intersect_batch(
    3,
    &start_line,
    &dir_line,

    &circle_center,
    &circle_radius,

    &mut intersect
);

Line Sphere Intersection Batch V2

RayBNN_Raytrace::Intersect::Sphere::line_sphere_intersect_batchV2(
    3,

    1,

    &circle_center,
    &circle_radius,

    &mut start_line,
    &mut dir_line,

    &mut input_idx,
    &mut hidden_idx,
);

Raytrace Neural Connections using RT3

RayBNN_Raytrace::Tracing::RT3::RT3_distance_limited_directly_connected(
    &modeldata_float,
    &modeldata_int,

    &glia_pos,

    &input_pos_total,
    &input_idx_total,

    &hidden_pos_total,
    &hidden_idx_total,

    
    &mut WRowIdxCOO,
    &mut WColIdx
);