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Related GTA2 Projects and Resources
robotanarchy edited this page Feb 8, 2015
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Items from this list might be easy to add with existing OSS projects
- Loading images from the original game data for the awesome new fullscreen SDL menu (fonts!), that can be controlled with a gamepad
- Creating a great map selection menu with preview images / live renderings? of the maps :>
Black_Phoenix' full remake of GTA2, on an entirely new engine, with new graphics and entirely different physics, but with a bigger feature set. Supports use of graphics created by the community, or importing them from the original game.
- C, C++, Lua
- dev blog worth reading, there's a link for older entries on the top left
- 2009-10: has nice GTA2 font rendering
- 2010-01: fork, this looks promising because it actually has Black_Phoenix' original source code from that time with the fonts and everything in it!
- german commit messages
- the fork author tried to get it working on Linux, but noticed later that it already had a
Makefile
included [(related commit message)] (https://github.com/u9oqcd4p/OpenGTA2/commit/f9ce7df13fac2b9d1d48e662637fe5bfd8f9993e). He might have added useful fixes for compiling on Linux, though. - includes an extract script with both
MD5
andSHA256
hashes of the official rockstar classic version! - font code is written in C++, not in C. Maybe it is worth rewriting it?
- in the menu we should probably use the original GTA2 menu fonts, instead of the ingame fonts. These aren't supported by opengta2, so we should probably write the code from scratch, but use the opengta2 code as reference.
- 2010-05: source analysis with a broken SVN link
- 2011-09: most recent source - a full rewrite that doesn't contain the font code and only has
8
commits :-\ - 2015-01: Black_Phoenix gave robotanarchy permission to re-use his code in G2HR, and license it under the GPLv2. Thanks a lot!
- official docs from DMA of the sty file-format (font sprites are in such sty-files)
- GTA2 Game Hunter
- gta2net
- GTAMP Tools Collection - some of them are OSS
- ffmpeg can play bik video files, so it should play the intro
- petition for making GTA2 OSS (but where would the reverse engineering fun be with an officially open version ;) ?)
patches and wiki edits welcome!
- HACKING
- Beginner's Guide to the AutoIt3 Code
- Code Structure
- Development-Setup
- Startup
- Hiding-Game-Window-Borders-In-Wine
- Rumble
- Displaying-ingame-text
- Menu
- Related-GTA2-Projects-and-Resources
- Save-Games
- Linux-(Wine)
- G2HR-Windows-Installer (this is probably not worth it, fix the other bugs first!)