-
Notifications
You must be signed in to change notification settings - Fork 150
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
3 changed files
with
72 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,11 @@ | ||
|
||
class CfgWaypoints { | ||
class A3 { // called "Advanced" | ||
class CBA_Task_Garrison { | ||
displayName = "GARRISON"; // all caps | ||
displayNameDebug = "CBA_Task_Garrison"; | ||
file = QPATHTOF(fnc_waypointGarrison.sqf); | ||
icon = "\a3\3DEN\Data\CfgWaypoints\GetInNearest_ca.paa"; | ||
}; | ||
}; | ||
}; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -14,3 +14,4 @@ class CfgPatches { | |
}; | ||
|
||
#include "CfgFunctions.hpp" | ||
#include "CfgWaypoints.hpp" |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,60 @@ | ||
/* ---------------------------------------------------------------------------- | ||
Function: CBA_fnc_waypointGarrison | ||
Description: | ||
Scripted waypoint that makes group garrision nearby buildings and static weapons. | ||
Parameters: | ||
0: Group <GROUP> | ||
1: Waypoint position <ARRAY> | ||
Returns: | ||
true <BOOLEAN> | ||
Author: | ||
commy2 | ||
---------------------------------------------------------------------------- */ | ||
#include "script_component.hpp" | ||
|
||
#define POP_RAND(array) (array deleteAt floor random count array) | ||
|
||
params ["_group", "_position"]; | ||
|
||
// leader should not issue attack orders | ||
_group enableAttack false; | ||
|
||
private _staticWeapons = _position nearObjects ["StaticWeapon", 50] select {_x emptyPositions "gunner" > 0}; | ||
private _buildings = (_position nearObjects ["Building", 50]) apply {_x buildingPos -1} select {count _x > 0}; | ||
|
||
{ | ||
if (count _staticWeapons > 0 && {random 1 < 0.31}) then { | ||
_x assignAsGunner (_staticWeapons deleteAt 0); | ||
[_x] orderGetIn true; | ||
} else { | ||
if (count _buildings > 0 && {random 1 < 0.93}) then { | ||
private _building = selectRandom _buildings; | ||
private _position = POP_RAND(_building); | ||
|
||
// if building positions are all taken, remove from possible buildings | ||
if (_building isEqualTo []) then { | ||
_buildings = _buildings select {count _x > 0}; | ||
}; | ||
|
||
// prevent units from crouching or going prone | ||
_x setUnitPos "UP"; | ||
|
||
// doMoveAndStay | ||
[_x, _position] spawn { | ||
params ["_unit", "_position"]; | ||
|
||
_unit doMove _position; | ||
waitUntil {unitReady _unit}; | ||
doStop _unit; | ||
}; | ||
} else { | ||
_x doMove _position; | ||
}; | ||
}; | ||
} forEach units _group; | ||
|
||
true |